⭐⭐⭐☆☆
Volume 4 of Sakamoto Days has plenty of the things fans like: solid action, quirky humor, some new character development, and some fun set-pieces.
But it doesn’t entirely hit the mark, and that’s why this volume feels more “good” than “great.” Here are the positives and the drawbacks:
👍 What works
The rescue plot for Lu in the underground lab adds urgency and stakes, and seeing Sakamoto, Order, and the villains collide in one space creates tension.
There are well-executed fight scenes (especially the train fight) that remind you why this series is fun when action and art are in harmony.
The lighter moments (like the spa/bathhouse chapter, or family/anniversary scenes) offer a nice contrast — a breather in between the more intense arcs.
Art continues to be a strong suit — dynamic panels, interesting character/monster designs, good visual variety.
👎 What doesn’t quite land
One common critique is pacing: the backstory arc for Shin takes longer than some readers expect, and some parts of the lab arc drag a bit. This diminishes momentum at times.
The plot occasionally feels a little overstuffed. With so many threads (Lu’s rescue, the Order, “that man” in the shadows, villains’ motives, etc.), some things don’t get as much buildup or clarity.
Emotional or character beats are present, but for some, they don’t hit as hard — the characters you like are likable, but the stakes doesn’t always feel high enough to make character losses or dangers feel deeply threatening.
The cliffhanger at the end is effective in making you want to read Volume 5, but it also underlines that this volume by itself, while good, doesn’t fully satisfy. It leans heavily into setup.
⚙️ Final Thoughts
If I were rating, this volume sits squarely in the middle. It delivers entertainment, cool fights, and steady developments, but it doesn’t quite do enough to elevate itself above the previous volumes in terms of emotional weight or narrative cohesion.
So, a 3-star feels fair here: fun, solid, but with enough flaws that it doesn’t quite become a standout.