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Free League Blade Runner RPG: Core Rulebook

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This is the BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die.

The official BLADE RUNNER RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialities, personalities – and memories. The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner – action, corporate intrigue, existential character drama, and moral conflict – that challenge player characters to question their friends, empathise with their enemies, and explore the perseverance of hope and humanity.

235 pages, Hardcover

Published November 1, 2022

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Free League Publishing

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Displaying 1 - 7 of 7 reviews
Profile Image for Jefferson.
802 reviews7 followers
December 24, 2022
The background sections are a little overwritten (they nearly always are), but the game system looks solid, with some interesting rules for chases and structured investigations. The designers have definitely put some thought into what makes Blade Runner different from other IPs.
202 reviews1 follower
August 20, 2023
Ring Side Report- RPG review of Blade Runner RPG Core Rulebook



Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Blade Runner RPG Core Rulebook
System- Year Zero
Producer- Free League Publishing
Price- $24.99 here https://www.drivethrurpg.com/product/399929/Blade-Runner-RPG-Core-Rulebook?affiliate_id=658618

TL; DR-Another surprisingly well done year zero system. 99%

Basics- The tortoise lays on its back, its belly baking in the hot sun, beating its legs…. Time to track down those replicants or be one! Let’s look at how to play.

Mechanics- Ah Year Zero… the system that Free League uses for everything, but is never quite the same. This one uses attributes and skill dice for each roll. Each thing you want to do be it hack a computer or shoot a guy is grab the attribute and the skill die for the activity and roll. Dice range from d6 to d12, but you do not use the basic number! What you do is check if you roll a 6 to 9 or 10 to 12. A 6 to 9 is one success, and a 10 to 12 is two successes. Doing a thing requires one success. Criticals have two successes. Slick and simple!

Rerolls- Rerolls and player control are the parts of the Year Zero system that mostly stay the same between all the different games they produce. If you want to reroll a physical thing, you reroll and if you roll a 1 on any die you take a point of physical damage. Do a mental thing, and you take stress damage on a 1. Humans can only reroll once, but replicants can reroll twice. However, replicants ALWAYS take stress on their 1s. This is bad – if you hit enough stress you basically need a reboot and your max stress can PERMANENTLY be reduced! But, the choice is always yours to make!

Combat- Another thing that is the same across Year Zero systems is combat and rounds. At the start of combat, players and the GM draw cards from 1 to 10. Players then take their turns doing simple things like moving and more complex things like attacking. Actions like attacking are handled just like any other roll described above. The more interesting thing is that weapons do a set amount of damage, and any two or more successes is a critical. Each weapon has a set critical die with rolls on that die above 10 resulting in instant death! Guns are VERY deadly!

Ok, Let’s discuss.

Mechanics or Crunch- I love the Year Zero system. I don’t know if I’ve ever honestly seen it entirely, as every Year Zero system uses a COMPLETELY different set of dice and die mechanics, but be it a pile of d6s, a single d20, or different skill dice, I LOVE it. It's complex enough to build fun characters and simple enough to play fast with enough depth to keep even my Shadowrun loving self engaged. I also like player choice. This system always gives the players the option to do something, even on failure, and the story keeps rolling. The total package builds toward a fun system to dive into quickly, but you'll find a lot to play with when you are there. 5/5

Theme or Fluff- Free League does their homework. Blade Runner is a dark, fun cyberpunk romp, but if you JUST saw the two movies you would miss large amounts of material. Free League did not do that. They dug deep into some crazy pieces, and there is a whole world that is out there now. Most adventures are gonna be against the corporation and world of the movies because that’s what your players know. But if you want more, there is a whole world to see there and Free League wrote that for you to find. 5/5

Execution- This book is well done with one small thing that drives me up a wall. First the good. It’s hyperlinked, laid out well, reads easily, and the art fits the aesthetic. This is a solid, well done book. What drives me crazy is the way the die system is discussed. You have a d6, d8, d10, and d12. The books refers to them as rank, D, C, B, and A. So, the GM screen needs to have a table on it so you can change back and forth from letters to dice. Just use the dice and leave it out. This drives me up a wall, but honestly, this complaint feels like being mad that they changed the color of the toilet paper in your favorite restaurant. If you get past my one crazy hangup, you will enjoy this book's production. 4.9/5

Summary- I love this book. It's got a simple, yet interesting system with a solid world and story put together in an excellently made product. I have my own idiosyncrasies, but if you want a dark, gritty detective story in a cyberpunk world with no magic, I would easily suggest this to anyone. Keep in mind, though, that this is not a big damn heroes game. Like the movies, this is a world without happy endings. If that’s not your preference in a game, then I would pass this by. I enjoy a good sad story, so this is one that I will bring to the table. 99%
Profile Image for Jonas Carlsson.
124 reviews
September 9, 2025
The Blade Runner core rulebook has been sitting on myself ever since backing the original Kickstarter campaign. I finally picked it up and really enjoyed reading through it. This is a gorgeous, really thought through core rulebook that lays a great foundation for playing through your own stories in the Blade Runner universe.

Set in 2037 between the two movies, the game presents a Los Angeles where Replicants have just been reintroduced into the workforce after years of prohibition. As either humans or Replicants, the players take to the street as Blade Runners, tasked with solving any crime somewhat related to Replicant technology. The players must deal with rogue Replicants, human supremecists, the seedy criminal underbelly, and the ever-present Wallace Corporation - all while grappling with moral dilemmas and examining what it means to be (almost) human.

The book presents some really fun chase mechanics and an incredibly lethal combat system. I found the rules incredibly easy to follow and look up again if need be. The book also does a decent job fleshing out the world of Blade Runner, borrowing elements from both movies and presenting a lot of interesting facets to play around with in your own games. The game also includes tools to generate your own adventures - or Case Files, as they're called here - and it's a great inspiration for what you have to consider when putting together a mystery of your own.

There are only a couple of downsides. First, the book can repeat itself from time to time, especially when it comes to pieces of flavour texts being reused and slightly reworded over and over again. Second, it's a bit of a shame that in order to play the introductory Case File, you have to buy the separate starter set. However, I really enjoyed reading through this book, and I can't wait to run some sessions of my own.
Profile Image for Jose Lomo Marín.
152 reviews11 followers
Read
May 12, 2024
A great work, in a design, narrative, and mechanical way. Very respectful of the lore of films, it has some remarkable rules about the relation between duty and humanity, and other aspects more cinematics like the chase mechanics. His art and graphic design seem exceptional to me.
Author 10 books3 followers
December 22, 2024
Excellent game. Evokes the source material wonderfully and has some really clever mechanics both for the Blade Runner universe, for cop games, and for investigation games generally. Really tight, useful GM section.
Displaying 1 - 7 of 7 reviews

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