Defy the Queen of Evil Dragons in this adventure for the world’s greatest roleplaying game.
Tyranny of Dragons combines and refines two action-packed Dungeons & Dragons adventures— Hoard of the Dragon Queen and The Rise of Tiamat —into a single sweeping campaign. It also includes a gallery of concept art providing a behind-the-scenes look at the creation of an epic adventure spotlighting Tiamat, one of the most legendary foes in D&D.
Wizards of the Coast LLC (often referred to as WotC /ˈwɒtˌsiː/ or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.[1]
Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numerous awards, including several Origins Awards. The company has been a subsidiary of Hasbro since 1999. All Wizards of the Coast stores were closed in 2004.
Some colleagues are interested in trying out D&D, and given I'm the only one with any experience I agreed to DM. I didn't want to create a homebrew adventure as I'm a DM newb, so along with the new Players handbook and the 2014 DM Guide and Monster Manual I bought this because it has a cool name.
Do I think I'll be able to DM this well... I'm not sure, but it's a very cool campaign and I'm excited to give it a go!
This seems way too complicated to DM the right way. It covers the entire Sword Coast and a lot of other places too. I would have to plan encounters in Waterdeep and Baldur's Gate. There is a great deal of distance between the locations, which means many sessions devoted to travel time and encounters along the way. I do think this book would be great to use modularly. Most chapters include some type of dungeon or tower or outdoor adventuring location. I can definitely see myself using a couple of these as separate modules.