Venture into the Vault! Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon's vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: - Nearly 600 new items spread across numerous equipment types. - Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. - New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! - An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. - New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. - An entire chapter of new, variant, and expanded crafting rules. - New categories of items that can give you power that comes at a dangerous price.
Product- Treasure Vault System- Pathfinder 2nd Ed. Producer- Paizo Price- $56 here https://paizo.com/products/btq02eav?P... TL; DR-Make or buy something fun! 95%
Basics- IT HAS POCKETS! Treasure Vault is the TTRPG equivalent of a Toys r Us Christmas catalog. Lots of new toys for everyone to play with, from alchemists with new materials, to spell additions that give some extra umph to the fireball, or the fighter with the ability to add pockets to armor.
Mechanics or Crunch- Overall, this book has a solid crunch to the system. There are lots of new toys that everyone can use and enjoy. It's an item book and the items fit with the rest of the toys in the rest of the system. My one major issue is that some things are left out because they are covered in other books. Tell me where those are from so I can check the rules out in those books. It's not a major thing but it's enough so I was a bit confused on some new additions in this book and lead me to check out others books for the rules. Also, the newer rules on crafting are good, but they reference things without giving enough background so I was a bit confused there on first read. More links to the other materials and books would help. Good stuff but enough confusion that I was a bit lost as I read through some of the sections. 4.25/5
Theme or Fluff- I was surprised by the amount of theme present in here! There is a framing device where a dragon and a kobold discuss the new items and materials. It's enjoyable! In addition, all the new toys the book presents are honestly fun and more fitting to the world. 5/5
Execution- This is a slam dunk. Solid layout, easy to read font, hyperlinks, and solid art all make this an easy and enjoyable book for anyone to use. Well done book craftsmanship. 5/5Summary-This book is another solid addition to Pathfinder 2nd Ed. The book is crafted well from a technical standing. The new toys for players all feel fresh enough that players will enjoy them and they feel like they fit in the world. Even the new things all fit well within the mechanics of the world. My main issue is I would like more rules to help me understand how some things are used or how some things are done. If you or your players want more items to spend that sweet, sweet GP on, or or more things to make, this is the book you need for Pathfinder! 95%
Fantastic resource for Pathfinder Second Edition. Not only does it add depth of options to the fantastic assortment of magical and non-magical gear in the game, but it's organized so well and with easy navigation that it's a great table reference while playing.
I want to especially call out the sections on crafting and story crafting in particular as valuable additions to the game that can really bring things to the next level.