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516 pages, Kindle Edition
First published March 17, 2023
Title: One Bad Roll (Fifth Era Apocalypse #1)
One Bad Roll, the first installment in Ryan Rimmel’s *Fifth Era Apocalypse* series, had the potential to be a gripping LitRPG experience that blends a post-apocalyptic world with complex fantasy mechanics. However, the novel falls short in several key areas, making it an uneven entry into an already saturated genre. While it has moments of creativity, these are overshadowed by shallow world-building, repetitive character arcs, and an underwhelming plot structure. Here’s a deeper dive into where this novel both shines and falters.
One Bad Roll opens with an interesting premise: a man named Dale finds himself thrust into a post-apocalyptic Earth where the rules of reality have been upended, and people are living in a fantasy game-like environment. While the setup promises excitement, the novel is hampered by inconsistent pacing.
The early chapters are bogged down by excessive exposition and infodumps, with the protagonist’s inner monologues often spelling out the game mechanics rather than showing them in action. While LitRPG novels are known for their attention to detail regarding stats, skills, and level-ups, the novel's execution is clumsy, often pulling the reader out of the immersive experience.
The story itself also suffers from a lack of urgency. While the stakes are supposedly high—survival in a cruel, new world—the characters rarely feel truly threatened. Dale’s journey often feels more like a meandering walkthrough of a low-stakes video game rather than a tense, life-or-death adventure.
Unfortunately, the characters in *One Bad Roll* lack the depth needed to carry such a narrative. Dale, the main protagonist, is a stereotypical "everyman" character with little emotional complexity. His reactions to the apocalypse are oddly muted, and he adapts to his new circumstances far too quickly. The internal struggle you would expect from someone in this situation is absent, making it hard to sympathize with his journey.
Moreover, the supporting characters feel flat and one-dimensional. Their personalities are often dictated by one defining trait (the warrior, the healer, the comic relief), and they rarely evolve beyond these simplistic roles. This lack of character growth leads to repetitive dialogue and interactions, leaving the reader craving more emotional stakes and deeper connections.
The world-building in *One Bad Roll* is perhaps its most disappointing aspect. A post-apocalyptic Earth merged with fantasy elements offers endless creative possibilities, but the execution feels half-hearted.
Rimmel gives us a world with minimal description, and when details are provided, they often feel superficial. The history behind the apocalypse and the transformation of Earth is glossed over, leaving gaping holes in the reader's understanding of how and why the world became what it is. Furthermore, the game-like mechanics are not well-integrated into the story. Instead of feeling like natural parts of the world, they seem tacked on, as if the novel were trying to check off the LitRPG genre’s boxes without fully committing to their logic.
Rimmel's writing style is serviceable at best, but often borders on repetitive and uninspired. The dialogue is stiff and frequently forced, with characters explaining things to each other in ways that feel unnatural. For example, there are moments when characters openly discuss game mechanics or explain basic facts about their world as if it’s new information to them—this not only breaks immersion but also feels patronizing to the reader.
Additionally, the humor in the novel, which could have been a refreshing reprieve in an otherwise dark world, often misses the mark. The jokes feel misplaced and are often recycled, making them more irritating than amusing.
The biggest disappointment of *One Bad Roll* lies in its wasted potential. Post-apocalyptic settings, when done right, can serve as rich backdrops for themes of survival, human nature, and resilience. Unfortunately, Rimmel seems more interested in the mechanics of leveling up and gaining new abilities than exploring the deeper emotional and philosophical implications of his world. The novel has brief moments where it flirts with more profound ideas—such as how society rebuilds itself after a cataclysmic event—but these moments are quickly abandoned in favor of more game-like content.
One Bad Roll feels more like a missed opportunity than a fully realized LitRPG adventure. While it’s clear that Ryan Rimmel has a passion for the genre, his execution in this first book leaves much to be desired. Between the underdeveloped characters, shallow world-building, and clunky writing, the novel struggles to engage the reader on more than a surface level. Fans of the LitRPG genre may find some enjoyment in the game mechanics and the occasional action sequence, but those looking for a deeper, more immersive narrative will likely come away disappointed.