From video games to board games, CCGs to RPGs, find out how your favourite Dune game came to be.
Through painstaking research and exclusive interviews with designers and creatives, this book tells you the untold stories behind the Dune games you love.
You’ll get the the behind-the-scenes story of how the designers took Frank Herbert’s novel and created your favourite Dune games.
Future Pastimes’ Dune boardgame Cryo Interactive’s Dune Westwood Studios’ Dune II, Dune 2000, and Emperor: Battle for Dune Last Unicorn Games’ Eye of the Storm CCG and Chronicles of the Imperium RPG Widescreen Games’ Frank Herbert’s Dune Cryo Networks’ Dune Generations Soft Brigade’s Ornithopter Assault If you’re a fan of Dune, games, or Dune games, this book is for you.
My father lulled me to sleep with physics lectures. My mother took me to libraries to give other people a chance to tell me to be quiet. When I came of age I left the big city lights and moved out east to seek my future amongst words.
I write genre stories. That means my lies are a little more fantastical, and sometimes feature unicorns and monsters.