Perisart is secured against the orcish host. Kuzan licks his wounds, coiling to strike against Hallben. Elrin seeks to set the world on fire with the power of the Azure Flame. The Shard Network whispers of change, and the System answers.
Elrin and his companions celebrate as the fires dancing across Perisart still burn. More players join him, locked within Erridina Online’s world, never to return. The Azure Flame dances over the land, washing over NPCs and monsters with its purifying light. Not every player is on board with his plans to defend the realm and a deadly game among the self-aware NPCs has taken off.
Hallben is the second city the adventurers need to defend to save their game. For Elrin, that game is a matter of life and death. Kuzan, hellbent on destroying Erridina Online and himself in the process, conspires with old enemies to bring the mighty city low. Even the local leaders of the southern city refuse to aid the adventurers.
Elrin accepts the new class system. The Cleric of the Azure Flame brings him closer to the system, forcing him to accept more uncomfortable truths about life within the game. The self-aware NPCs plot behind everyone’s back, serving their own purposes while Kuzan gathers his destructive force. Even with his overpowered abilities, Elrin will need to adapt quickly to face threats he never imagined. Meanwhile, the game’s mysterious creation and the magic circle that haunts his memories will have real-world consequences as Meya delves further into the puzzle of a lifetime.