Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
What's Inside Regency Cthulhu: Dark Designs in Jane Austen’s England is a historical sourcebook for Call of Cthulhu.
The Regency Era Come To Life Details and history of Regency-era England (1811-1820), that help bring this unique period to life at your tabletop. Included are new rules for creating special, Regency-era Investigators, along with new skills and occupations unique to this slice of history.
Explore the Regency-era with the new mechanic: Reputation. Measure the standing of your Investigator amongst others in high society, and watch it rise and fall as you play!
The Town of Tarryford Uncover the dark secrets at the heart of the town of Tarryford: twisted horrors that have lain dormant for centuries now seek to burst forth into England. A detailed primer on Tarryford gives a beginning or seasoned Keeper everything they need to use the town as a setting for their Call of Cthulhu games in both 1813 and 1913.
Scenario, Maps, & Handouts Two scenarios designed to introduce players to the Regency-era take place in the town of Tarryford in the year 1813. The scenarios can be linked together, played as one-shots, or used as the foundation for a Regency-era campaign of your own design. Also included are detailed maps and player handouts, as well as 6 pre-generated Call of Cthulhu Investigators, and 6 Pulp Cthulhu Investigators.
I really like the eye for historical detail in this and especiallythe sections on race, gender, and sexuality in the Regency period, but I also the well-placed reminder that given the presence of magic and monsters, player-characters don't have to be wedded to historische accuracy.
The two scenarios sound like fun and I can't wait to run them.
It is a cosmic truth horrifically acknowledged, that a single man in possession of forbidden knowledge, must be in want of communion with the great old ones…
Regency Cthulhu: Dark Designs in Jane Austen's England by Andrew Peregrine is a callnof Cthulhu campaign setting drawing from history and literature.
Like with many CoC books, it offers up various jobs, skills, and cultural data relevant to the Regency period. However, one could easily use much of this material to craft a story set during the Napoleonic wars as well…perhaps in the times of William Sharpe, Horatio Hornblower, Jack Aubrey, and Barry Lyndon (taking advantage of the various non military situations drawn from those various works).
Obviously this type of game would benefit greatly from the right players…but for a one off it’s easy enough to craft a group or community with various dark secrets and goals (as MANY families in Lovecraft’s work have their own versions of trying to marry off their four daughters to eligible bachelors).
To add to the CoC lore, the book includes a sample town that could be the setting for all manner of Regency era drama. Oddly, it also provides the same town set just prior to word war I (possibly offering the chance for some Boer war references).
It’s a fun sourcebook that would be valuable to those familiar with the books (because who doesn’t know Jane Austen) and has the urge to introduce a little cosmic horror into Georgian society…
Though I have less time to play Call of Cthulhu than I have books for it, I couldn't resist adding this one to the collection and giving it a read. One day I hope to bring my players to the time of Jane Austen, because this is another Chaosium winner!
First, I'll once again sing the praises for the educational segment of the book; where school failed to teach me exactly what the "regency era" was exactly, chaosium stepped up to the challenge, giving me the background of the times in clear, no-nonsense ways that would be useful to someone trying to fashion a story in that world. The history lesson is followed with a rundown on customs and society of the times, telling you how to behave and how you could subvert those behaviors, much of it to roleplaying benefit, but also with mechanical, rule modifications concerning reputation and status necessary to carry out ballroom intrigue.
The second star of the book is the fictional town they give you full of npc's and accompanied by a map! ...Twice! One version fleshed outfor the regency era, and then a more modern version, of what the town would be like today! What an amazing extra step. The town is meant to be used in partnership with the scenarios in the book, but there's no reason you couldn't base your own game of your own creation out of it.
Fantastic work, and a must-have if you're tempted to bring the horrors of the Cthulhu mythos to the manors and farms of regency England!
This was another part of that large lot of CoC books a friend sent me. Unlike most of the books in that lot, this was one I hadn't heard of at all.
This is yet another setting book for CoC, specifically for playing games in the Regency era of England's history. All the trappings of a standard CoC setting book are here (skills unique to the setting, etc) but what really stands out with this book is its approach to the social structure of the era. It was heavily, heavily segregated along class lines, and the game really leans into the idea of maintaining that in roleplay scenarios. Talking to someone not of your class could have serious repercussions in regards to your reputation in those days, and the writers encourage the players to stick with that. It feels like a kind of hard mode to me, particularly as I like to try and interact with anyone regardless of where they are in life in the interest of helping them.
I really love this book. The art continues to the modern 7E trend of greatness but the concepts here are really interesting, and I can't wait to give this setting a try.
Gave this a pretty quick read as I am not planning to use CoC necessarily nor run the adventures included. Rather, I was interested in the sourcebook material, character sheets for some hombrew adventures or further hacks of Fear Itself (Pelgrane Press). Happy to say that the basic Regency sourcebook material is not super deep, but it's solid and feels like it has all the stuff you'd want to know to run a casual game for non-historians. (Money, gear, costumes, social stuff, etc... you could fake your way through a Jane Austen adaptation movie.) Not much for actual history or politics of the time, but that's easily available elsewhere and I don't think it comes up much in Regency Romance.
There's a shorter introductory adventure and a longer one that I liked better, both seemed playable but neither really seemed to fit the Regency setting more than any other CoC era/milieu (aside from generally concerning English gentry in a small town.)
All in all, this should nicely suit my basic sourcebook/reference needs as I hack stuff for Regency/Gothic type horror games.
Treat this book like a Starter Set! Use as a good starting point to look more into the Regency era. If your group loves this, use this and your research, as this book is lacking a lot of the Regency feel. As it is just history dates and Jane Austen. If you want to run a Jane Austen Cthulhu this is the game for you. If you love the era use this to enhance your own story/game.