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Introduction to OpenGL - computer friendly (Standard Text) [Japanese Edition]

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OpenGL: A Primer is a concise presentation of fundamental OpenGL. The book makes it easy for students to find functions and their descriptions. Supplemental examples are included in every chapter. Introduces a set of OpenGL functions and develops program examples that apply these functions in each chapter. Presents a non-mathematical treatment of OpenGL that covers the "how to" and gets students programming quickly with OpenGL. All chapters include a discussion of common pitfalls. All examples have been tested on Windows and Linux. This book is for anyone interested in Computer Graphics or Design.

Tankobon Hardcover

First published January 1, 2001

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Edward Angel

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