In the bowels of one of Westcrown’s most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years this menace has laid fuming, endlessly testing the bars of its prison, gathering its hatred and planning its revenge. Now the machinations of a deadly conspiracy have weakened the chains of this nightmare’s bonds, and in their growing cracks rise the flames of the damned and the promise of Westcrown consumed in hellfire. Can the PCs infiltrate the labyrinth of a madman to put an end to an evil beyond even the heroes of legend? And what foulness would seek to ruin all of Westcrown by gambling with its very soul?
This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
- “The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level characters, by Clinton Boomer and James Jacobs. - The citadels and secrets of the Hellknights, Cheliax’s iron-shod inquisitors, by F. Wesley Schneider. - Insights into the soul-shaking world of fiendish possessions, by Adam Daigle. - Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross. - Five new monsters, by F. Wesley Schneider and Hank Woon.
Clinton J. Boomer, known to his friends as ‘Booms,’ resides in the quaint, leafy, idyllic paradise of Macomb, Illinois, where he attended 4th grade through college. He began writing before the time of his own recollection, predominantly dictating stories to his ever-patient mother about fire-monsters and ice-monsters throwing children into garbage cans.
He began gaming with the 1993 release of Planescape, which shaped his Jr. High years, and he was first published professionally in the Ennie Award-winning Pathfinder Chronicles Campaign Setting from Paizo Publishing after placing in the Final Four of Paizo’s inaugural RPG Superstar! Competition. He currently devotes a full 99.9% of his waking hours to thinking about fantasy-adventure in general or ninjas, more specifically.
Boomer is a writer, filmmaker, gamer and bartender; his short comedic films, the “D&D PHB PSAs,” have over 3600 subscribers on YouTube and and have been viewed more than a million & a half times. A member of the WereCabbages creative guild, a frequent freelance contributor to Rite Publishing, Sean K. Reynolds Games, Paizo Publishing, Reality Deviants Press, Zombie Sky Press and the Hellcrashers setting, his debut novel The Hole Behind Midnight was released in 2011. Daniel O’Brien, columnist for Cracked.com and contributor to the New York Times bestseller You Might Be a Zombie and Other Bad News called it “ … Raymond Chandler meets Douglas Adams by way of a fantasy nerd’s fever dream. And it’s AWESOME.”
Boomer is currently the happiest he has ever been in his whole life.
A big event sets a really long exploration in motion. Very long dungeon crawl that has some mistakes about the placement of important items that help the group taking down the BIG guy at the end of the module. Many great scenes that sometimes do not fit seeamlessly. The GM has some work left for him to make this shine, but it can shine indeed as the authors swing for the fences here.
A unique entry that allows for a lot of bold diversion from the straightforward dungeon crawl track for an AP. I agree that this seems more like a penultimate book, however, setting up Book 6. The hidden prison of the fiend powering Westcrown is well done and unusual.
Largely, or maybe completely, a dungeon delve. Actually don't think it works terribly well within the AP, or that it'd at least work better stand-alone or with other framing, but the design of the dungeon was great.