The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home.
Children of the Desert Moon The latest in the Revised Tribebooks, Tribebook: Silent Striders focuses on the loners of the Garou Nation, the strange and subtle harbingers of doom. Inside, players and Storytellers can learn the secrets that the tribe has hidden away, and take part in the war to regain their long-lost homeland.
I'm a big fan of the Striders, and all the inherit lore that comes with their history. As much as I am sick to death of the whole 'lone wolf' archetype, I love how that idea is presented and extrapolated in this book. If you're wanting a haunted, old world, traveling wanderer vibe for your W20 character, I highly suggest looking into the Striders.
Showing its age, but not as obviously as some of the Revised tribebooks. Indeed, of all the Revised tribebooks, Silent Striders is one of the better ones, making a concerted effort to shed some of the uncomfortable (read: racist) stereotyping associated with 1st and 2nd Edition Werewolf. If you are playing a Strider, or STing for one, this is still well-worth a look, even nearly fifteen years on.