This was pretty good, especially for a Dungeons and Dragons novel! The quality for DnD books varies widely, but this one mostly moved right along and was fun to read.
It also showed a game between Lolth and Eilistraee using Mortals and lesser beings as game pieces, which is always pretty cool. I like it when books like this have multiple levels of reality.
It also had a prophecy in there, that made the loyalties of two of the characters uncertain. The great thing was, we only got a first person point of view of one of them, and it was still unknown how it would go!
It was also nice that despite being a trilogy, it had a self contained story in there, along with some momentous stuff, like the death of two gods! This came out just before Fourth Edition DnD, so the author must have been told that they could go wild. I'd say that this aspect of the book was better than the preceding 6 book 'War of the Spider Queen' series.
That said, the story did it did take a while to get moving... they introduced quite a few first person point of view characters, not all of them main characters. A good four or five side characters were introduced just so that they would have a chapter to themselves, then get killed off.
It was also pretty tough to take how dumb Eilistraee was during her godly board game. Seriously?
On the other hand, I like how it shows that Selvetarm had an avatar, a main body in the demonweb pits that was killed by beheading, but that his true form was the one hanging out with Lolth playing the board game on the World Tree, and only really died because Lolth killed him herself because she had to honor her game results because Ao was watching. Nice!
Back on the downside though, the author added in more game elements than normal, but did it badly. I mean, it's a DnD book, set in a DnD game world (Faerun), and it's great that the author added in all sorts of spells that you would expect wizards and clerics to be using, but they were either used incorrectly or better ones were ignored. Specifically, a big deal was made of the clerics raising each other from the dead, which is great, because that's a big part of the game that usually gets flat out ignored in DnD books, but they kept running into this problem where sometimes their bodies would be destroyed, so they sadly shook their heads and bemoaned their inability to bring them back from the afterlife.
First of all, some of them did have bodies, they were just digested. Gross, but whatever. So, the 'raise dead' spell might not work. However, they still had access to a druid who could have used another fairly low level spell, 'reincarnate', on them. On top of that, even Qilue is an epic cleric, yet she also freaked out over this, even though she should have access to all of the spells like 'resurrection', which can use even small parts of a dead body, or 'true resurrection', which doesn't need any part at all. Anyway, buck up guys! You can eventually get most of your friends back.
I do wish that some of the special things that happened, like soul theft and so on, were represented in the rules somewhere, because that would be pretty neat.
Oh, I also thought it was weird that when Qilue was confronted at the end of the book about how Eilistraee might be adversely affected by killing Vaerun and taking on his portfolio, she wasn't just like, 'Yeah, obviously that's going to be an issue.' Ah well. In the story, even the goddess seemed to be blindsided by that for some reason. It does make me wonder how the rest of the trilogy is going to go though. As Dark Helmet said in Spaceballs, "Evil will always defeat good, because good is dumb."