Why I read this:
I am a Galley Beggar subscriber and enjoyed book 1 in this series, Mordew.
My Impression:
I have mixed feelings about Malarkoi. On the one hand it reaches great heights of originality, and is replete with fascinating observations, but on the other, it is lacking in the plot-based impetus that one comes to expect in fantasy. Everything makes sense – in fact, one of the notable aspects of Pheby’s style in this series is his ability to drill down into different phenomena and explain, in minute detail, how and why things are the way that they are – it is just that with a full orchestra of moving parts, I prefer a stronger central melody.
The first 100+ pages reorient us with the characters and their position at the end of Book 1. I really enjoyed this section – it was as if the author was creating a diorama, putting each character in place. I expected that, with everything in position, the beast would roar to life, and we would be off. Instead, it felt very much that the engine had died and the characters rolled about like marbles on a board. Around the 250p mark, things picked up, but even towards the end, I felt the pace of action was too slow. Some of this is to do with the nature of the world of the Weft, where death is rendered inconsequential and meaningless, which has consequences when it comes to the stakes.
Unlike most genre fiction, Cities of the Weft’s intrusive narrator remains in a state of (interesting and often witty) phenomenological analysis. This is where Pheby gifts the reader with his conceptual treasures and charms (and they are to be delighted in). Sometimes, though, this impacted the action e.g. He spends an inordinate amount of time describing the experience of swimming from a dog’s perspective, yet more obvious moments of drama (e.g. sex and death) are passed off in a single line. Because side-characters often have more dialogue (internal and external) we get to know them better than the supposed key players. In this way, Pheby refracts the reader’s attention so we have more of a sense of having been in the world of the Weft than we do of knowing or caring about the fate of its characters. This is not necessarily the end of the world as it is a part of the psychologised surrealism of the series, but as someone who craves the drama of tragedy, I could have done with greater emotional connection.
At the level of POV, Malarkoi is truly innovative as we enter the perspective of worms, gods, dogs, and beings in various states of immateriality. Over and over again in my notepad I wrote ‘great line,’ ‘amazing description,’ ‘this scene is brilliant’ but by the end of the novel I struggled to recall these small moments because they were not strongly connected to the plot/stakes. Mordew is easier to conceptualise in memory because of the goal of reaching the Master at the summit of the Glass Road (very Wizard of Oz).
A series for the open minded.
Craft-Related Notes:
- Pheby creates the most delectable frontmatter. Entrees that frame, entice and beguile. In particular, I love the list that Pheby puts at the beginning of each novel saying what the story will contain (a concoction, a magical potion).
-Plot moves laterally. Ultimate goals still withheld from the reader.
-Occasional vague references to the real world reminded me of Piranesi.
-The Master was reminiscent of the wizard from Ponyo (with notes of Frankenstein).
-Obsessed with logic but utterly surreal – like Alice in Wonderland. Here, Pheby taps into that late 19th century brand of occultism where magic is science.
-Unique themes: Death of God scatters aspects of the divine, so it may take seed anywhere (concepts, functions, symbolic elements, images, rituals of religion). Function of will in creation. Flocks, swarms, herds, creation, mutation and consciousness. The Forms. Cycles, evolution, ancestry. Abstractions of time, matter and perception.