Paperback. Pub 2005 07 455 Machinery Industry Press. the book introduces the basics of 3D computer graphics. the concepts and implementation. including computer images from the mathematical foundations of computer graphics to and draw to the image-based rendering and photo modeling. concludes with a discussion of computer animation technology (including the connection structure. collision detection. particle animation). Also covers new advances in computer graphics including senior radiometric method. animation. precomputed technology. etc. Related materials suitable as institutions of higher learning. for those readers interested in 3D computer graphics at the same time. the book is also a comprehensive reference book. Chapter 1 the mathematical foundations of computer graphics 1.1 deal with the structural deformation of the three-dimension...