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Advanced Dungeons & Dragons, 2nd Edition

Campaign Option: Council of Wyrms Setting

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Imagine that you are a dragon--possessing amazing abilities, deadly breath weapons, claws like long swords, and teeth like daggers. This Campaign Option provides everything you need to create a campaign for dragon player characters, dragon kindred, half-dragons, and dragon slayers. Every page has been updated and expanded from the original COUNCIL OF WYRMS boxed set and --Rules for creating dragon and kindred PCs
--Campaign details revealing the secrets of dragonkind
--New kits for dragon PCs
--A series of adventures designed to challenge the strongest dragon characters
--A 16-page full-color section illustrating dragon size comparisons
--Details on all 15 metallic, chromatic, and gem dragons

202 pages, Hardcover

First published June 1, 1994

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About the author

Bill Slavicsek

106 books23 followers
Bill Slavicsek's gaming life was forever changed when he discovered Dungeons & Dragons in 1976. He became a gaming professional in 1986 when he was hired by West End Games as an editor. He quickly added developer, designer, and creative manager to his resume, and his work helped shape the Paranoia, Ghostbusters, Star Wars, and Torg roleplaying games. He even found some time during that period to do freelance work for D&D 1st Edition. In 1993, Bill joined the staff of TSR, Inc. as a designer/editor. He worked on a bunch of 2nd Edition material, including products for Core D&D, Dark Sun, Ravenloft, and Planescape. In 1997, he was part of the TSR crowd that moved to Seattle to join Wizards of the Coast, and in that year he was promoted to R&D Director for D&D. In that position, Bill oversaw the creation of both the 3rd Edition and 4th Edition of the D&D Roleplaying Game. He was one of the driving forces behind the D&D Insider project, and he continues to oversee and lead the creative strategy and effort for Dungeons & Dragons.

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Displaying 1 - 3 of 3 reviews
Profile Image for Kaitlyn.
632 reviews33 followers
November 12, 2021
I really don't know why this hasn't been ported over to more modern games, other than....if you can play a dragon, why play anything else?

That being said, this is very much in the 2e/Pathfinder tradition of an immense number of niche skills, many of which will never be relevant to a session or campaign. Its also balanced atrociously - gold dragons are just the best and white dragons are the worst. You want to be something other than a gold dragon? Then suck it.
Profile Image for Juho Pohjalainen.
Author 5 books348 followers
May 15, 2019
D&D system, character abilities and statistics and such, had always been written with humans or at least demihumans in mind. A lot of humanoids - orcs, ogres, and such - still pulled through more or less fine, but trying to apply the same system on dragons is where the whole thing began to fall apart. As such, this book doesn't have a whole lot to offer, not for me at least.
Displaying 1 - 3 of 3 reviews

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