It started out as a routine mission, right? Just nab some spare parts for the Rebellion and spend some time relaxing on the Ithorian herdship Bazaar.
Of course, a Rebel should know better than to expect an easy time when the Empire gets involved. And the Imperials are involved up to their necks in a shadowy operation near the remains of Alderaan, a dead system nicknamed "the Graveyard."
And as if Imperials aren't bad enough, there's a murder to solve, a lost warship full of contraband military hardware to find, the ruins of the Alderaanian Royal Palace to explore and the hidden plans of Lord Vader himself to thwart. So much for the "routine" mission ...
Domain of Evil by Jim Bambra
Stranded on the swamp world of Trinta and pursued by the ruthless Crutag -- a fearsome Taloron Hunter -- well, it's been a really bad day.
To make matters worse, there's hardly a section of this slimy mud puddle of a planet that isn't trying to claw, bite or drown you. But when nightmares ripped right from your own mind begin manifesting themselves and wreaking havoc on you and your friends, well ...
... it looks like your day just got a whole lot worse.
Bill Slavicsek's gaming life was forever changed when he discovered Dungeons & Dragons in 1976. He became a gaming professional in 1986 when he was hired by West End Games as an editor. He quickly added developer, designer, and creative manager to his resume, and his work helped shape the Paranoia, Ghostbusters, Star Wars, and Torg roleplaying games. He even found some time during that period to do freelance work for D&D 1st Edition. In 1993, Bill joined the staff of TSR, Inc. as a designer/editor. He worked on a bunch of 2nd Edition material, including products for Core D&D, Dark Sun, Ravenloft, and Planescape. In 1997, he was part of the TSR crowd that moved to Seattle to join Wizards of the Coast, and in that year he was promoted to R&D Director for D&D. In that position, Bill oversaw the creation of both the 3rd Edition and 4th Edition of the D&D Roleplaying Game. He was one of the driving forces behind the D&D Insider project, and he continues to oversee and lead the creative strategy and effort for Dungeons & Dragons.