This book had a lot of potential, but I often found myself confused at the author's choices, many of which made it harder for me to become immersed in the story and what could have been its amazing world, if only the author hadn't squandered so many opportunities.
The book has the feel of being a young adult novel. Its protagonist is a teenager, and much of his focus is on the relationships between him and his friends. However, the author really likes the word "fuck," and I'm not sure how well that fits in the genre. But the book's tone is too superficial and angtsy to appeal very well to an older audience.
The narrator for much of the book is named Halloween. The author does a pretty good job of using a distinct and interesting voice for him. But the very nature of that voice kept me from connecting with the book or any of its characters. The narration is focused on surprise and shock. Instead of explaining things in a natural order, the narrator first says something shocking or surprising, and then writes the rest of the paragraph explaining it. Then, at the beginning of the next paragraph, another surprising or shocking statement, followed by an explanation. This gives the narrator a lot of character, but it makes it difficult to relax into the story, knowing that you're going to be continually jarred out of it. It's possible that the author intended this to be symbolic of the way that virtual reality overcame the senses in sometimes jarring ways but that the characters always found a way to accept those inconsistencies and allow them to become their new reality. But all it did for me is keep me from embracing as full fact any of Halloween's statements, and because of that, I never had any sympathy or concern for him or his plight, and I never cared if he succeeded in any of his goals.
The plot device at the beginning of the book is the trite "oh no, I've lost my memory and my life is in danger but I have no idea what the rules of engagement are" which can be a fun and interesting approach to a story, especially a dystopian science fiction thriller like this book no doubt intended to be. Instead, though, the author seemed to bungle this. There was what appeared to be true confusion and exploration of the environment only in the first 10% of the book or so. And then, even though Halloween continued to claim to have amnesia, he related matter-of-factly all sorts of details, facts, equations, and quotes that had absolutely no bearing on the true dilemma of the story, but only served to make transparent that the author was too lazy to deal with the full complement of effects of amnesia when all he wanted was the few benefits that allowed him to keep certain key elements away from the reader. And then, when I thought about why, I realized that there was actually nothing that his amnesia served to protect us from. All pertinent information was revealed with or without the amnesia, and no revelation later in the story came out as he remembered details. The story could have been written completely the same without the amnesia, and probably would have been a stronger story.
The story had twelve major characters, and the relationships between Halloween and each other character were handed to us as a brief statement of facts that somehow the amnesia didn't affect, and otherwise each character was completely superficial. No time was taken to discover the motives or nature of the characters, and none was given sufficient air-time in the course of the novel to make any kind of connection between the reader and each character. Many of the characters were completely extraneous to the story. (Perhaps some were included only so they could have a role in the sequels?) And at the end of the book, the revelation of the heroes and villains (if such you could call them), had no emotional impact because the reader had not had a chance to form very detailed opinions of any of them.
The premise of Idlewild had a ton of potential. Here was a virtual reality world inside a virtual reality world. Add on top of that the amnesia of the main character, and suddenly you have a world where you can really explore the meaning of reality, the blurred line of an imagined or self-created reality, and the difference between truth, lies, good intentions, and the resulting lack of trust from such uncertainty. The author capitalized on none of these things. Halloween never asked himself any of the questions that should have been inherent in his situation. Sure, he wondered whom he could trust. But he never doubted any of his own assumptions about the environment, any of his way-too-certain statements of the past, or, when he escaped from the second level of the virtual reality, if there weren't an additional level beyond. Everything was way too certain.
And there was no drama in the dangers of the book. Halloween began the story believing that he had killed someone. He dismissed that after about the first third of the book, and then never wondered about it again. He suspected his own life was in danger, but he never took desperate action to try to save it. When there was actual physical danger to him in the book, it was presented in his backward-narration-voice, so it was over and done before the reader had a chance to even be afraid for him. (Except for the scene where he was buried alive. That was pretty well-done.) In one case, toward the end of the book, forces in the virtual reality world are at work to deprive him of oxygen, but another virtual reality program calmly tells him that he is counteracting it. Woo. What danger!
And when he finally escapes the virtual reality world, there is not much thought about going back in, even though that, presumably, is where all of the danger is. No more precautions than "hey, monitor my vital signs and pull me back if anything changes," which would be completely useless against the kind of attack he experienced first hand at the beginning of the book. And then, what was the need to travel in the real world to get information in the virtual reality world? If you have an uplink that can connect you real-time to everyone and everything else in the virtual reality world, how is one physical location any different from any other? Perhaps there is a difference, but that difference was never explained to the reader.
So this sounds like a very negative review, but Nick Sagan did a couple things that I really liked. First, he was very pro-science in his book. Yay! Science! I couldn't help but appreciate that. (I think maybe a more interesting book would be: what kind of world-view would the son of Carl Sagan have? This book, if nothing else, gives us a peek into that.) He included a ton of references to different belief systems of the world. He presented a broad and in-depth knowledge of the world's major actors, from scientists to authors to politicians. He used an extensive and precise vocabulary. Much of this, I suppose, was done to give a sense of how thorough Halloween's education in the virtual world had been. But to me, it showed how thorough Sagan's had been. I liked that.
I also liked the basic premise. The futuristic armageddon that came through the same process that gave us sentient life: evolution of competing species. A disease advancing and becoming so proficient that it had a 100% mortality rate. How would society react to that? Sagan presents one very compelling option. And while the book is science fiction, none of the science he presents is very far from believable.
If you're a young reader (who doesn't mind strong language), you will probably enjoy this book. There's a lot to like about it. For me, though, I doubt I'll be reading any of the sequels.