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Artificial Intelligence in Design '96
John S. Gero
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Preface. 1. Representations in Design. 2. Design Objects. 3. Genetic Algorithms/Genetic Programming in Design. 4. Case-Based Design. 5. Reuse of Designs. 6. Grammars in Design. 7. Design Spaces. 8. Learning in Design. 9. Distributed Design. 10. Rules, Models and Theories in Design. 11. Conceptual Design. 12. Spatial and Layout Planning in Design. 13. Creativity and Innovation in Design.
800 pages, Paperback
First published June 1, 1899
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John S. Gero
59 books
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