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Shadows of the Last War

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The first adventure for the brand new Eberron campaign setting.

This full-length adventure for the newest D&D(R) campaign setting is designed to showcase many of the most unique traits of the Eberron setting. It will play out across the entire face of the Eberron realm and is designed to either be a stand-alone adventure or an immediate follow-up to the short adventure provided in the "Eberron Campaign Setting(TM)."

32 pages, Paperback

Published July 1, 2004

43 people want to read

About the author

Keith Baker

73 books193 followers
I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know!

From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker.

Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . .


Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

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Displaying 1 - 3 of 3 reviews
Profile Image for David.
881 reviews52 followers
September 29, 2019
Note: I haven't actually played this adventure. I was just reading it to get a "feel" of Eberron. And I don't usually read adventure modules.

So for starters, this adventure is a continuation of sorts of a very basic introductory adventure that was included as part of the Eberron Campaign Setting. The same quest giver is giving them a follow-up mission.

I'm not expert but it felt like this adventure asked a lot of the adventurers for just being a second mission. I suppose the authors wanted to "showcase" more of Eberron and thrust into settings that are unique to Eberron - namely, a goblinoid city as well as the Mournland. But there's really no drive and motivation for the PCs to do that, since their House Cannith employer was just a one-time employer, and the purpose of the mission was somewhat mundane (i.e. go very far away from your home city, find a secret location in a supposedly very dangerous land, and pick something up).

But it's all right I suppose, if the PCs are game for it. The next bit that's a bit odd is that there are actually 4 rival factions here (two of House Cannith - why? neither adventure explains it), but none of them play any big part really, aside from one minor skirmish with evil faction no. 1, sneaking around a bunch of very oblivious evil faction no. 2, and finally getting ambushed by evil faction no. 2 as a way to set up a recurring villain. A major part of the exploration involves none of them, so I think it was a poor use of opposing factions.

Anyway, I think this adventure can be summed up as "adequate". It's playable, for sure, but I think it doesn't quite showcase Eberron as much as it obviously wanted to. Yes, it does present the more advanced "technological" developments of the setting, but it's a miss when it comes to trying to capture roleplaying aspects that are supposed to be different from other settings.
Profile Image for Marthe.
237 reviews4 followers
January 16, 2022
Required quite a bit of conversion (I'm running an Eberron fusion adventure based in 3e and 5e materials), but also baffled my players at times -- particularly Rhukaan Draal and Whitehearth were new and interesting!
Profile Image for Viktor Davion.
76 reviews4 followers
April 26, 2016
It is pretty interesting adventure, true to the spirit of Eberron. A bit linear though. I also contains some errors (not all of them were corrected in errata). Good way to start Eberron campaign or to learn setting.
Displaying 1 - 3 of 3 reviews

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