The Gathering ® ’s entire planeswalker web comic series in one volume, now with never-before-seen material!
Written by Gathering’s creative team, and brought to life in lavish four-color illustration by some of the industry’s best known artists, Path of the Planeswalker represents the high quality story-telling readers have come to expect from the world’s most popular trading card game.
In this action-packed volume, readers get adventures from all their favorite planeswalkers including battles between mind-mage Jace Beleren and the implusive pyromancer Chandra Naalar. The mercurial necromancer Liliana Vess tangles with the savage Garruk Wildspeaker. And we learn more of the artificer Tezzeret’s past with the Seekers of Carmot, plus much more.
Doug Beyer went from being a Magic: The Gathering fan to web developer for magicthegathering.com, then prolific flavor text writer, and eventually, the coordinator for Magic creative text. His background is in philosophy, software design, and amateur ghost hunting.
I like this book, and what it does to add to the lore of the game, but there’s entirely too much exposition. It’s understandable given what it is, but I’m never one for too much narration in a comic. It gets tedious, and it undermines the work the artist is doing. I would definitely read a series that covered Magic lore from the early ‘90s up through today, though. I’m never going to read the novels, but a comic? Why not?
An excellent trade paperback for fans, others may not understand due to shallow character development.
Path of the Planeswalker is a compilation of character stories from the Magic the Gathering universe. Stories centralize on the main characters of the game, known as planeswalkers, who are able to travel to essentially different dimensions and planets due to being blessed with the power after a traumatic event.
This compilation includes different stories that are meant to tie together through playing the trading card game, and offer insight into what the characters are doing in the story, as well as how some of them got their planeswalker "spark" which allows them to travel between planes.
Altogether, this graphic novel is wonderfully illustrated, but lacks developmental nuances for those who aren't into the game. For those with a general interest in fantasy, there is a lot to be desired. Fans will find some excellent origin stories here, and those that desire to read the traditional novels will find some backstory to those as well.
A must-read if you've read Zendikar: In the Teeth of Akoum and are wondering who exactly released the Eldrazi. The comics within, collected from the webcomics on Wizards of the Coast's site, also contribute greatly to the backstory of the first few planeswalker duel decks. They are beautifully presented in this collection, with a high-quality cover stock and paper, and certainly provide a different experience than reading them online.
Reading this was like reading a comic book with every third page ripped out. Events and characters are referenced that don't appear in the overall narrative. Plus the artwork style changes every few pages. While this may have worked as a web comic, it doesn't as a collected graphic novel. The result is an utter mess.
Gorgeous art, but much better for people who know the game of magic and at least some of the lore. However, even if you just want to fawn over some really gorgeous art, this is a pretty good book to that. I also really enjoyed the storytelling, but again, I am a big fan of the game.
It is a decent comic book, but the problem is that it's best to read it if you are already a fan of M:tG and you know some backstory. If that's the case, it will be interesting - nothing special, but OK, and with some fantastic artwork.