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Wilderlands of High Fantasy

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EPIC HIGH FANTASY!
Home to the City State of the Invincible Overlord and other classic Judges Guild products, the Wilderlands of High Fantasy is the ultimate epic high fantasy setting. The Wilderlands of High Fantasy was the first campaign setting ever fully fleshed out in print for fantasy roleplaying and now Necromancer Games brings this classic Judges Guild setting to d20!

THE MOST DETAILED FANTASY SETTING OF ALL TIME!
The Wilderlands of High Fantasy Boxed Campaign Set is the definitive Judge’s Guide to the Wilderlands. A companion to the Player’s Guide to the Wilderlands, this boxed set is unmatched in scope and detail. This box contains:
• 18 highly-detailed poster maps overlaid with 5-mile hexes covering every part of the Wilderlands!
• Two Map Books full of hex by hex description weighing in at over 400 pages!
• Details on more than 3,000 cities, villages, ruins, lairs, islands, citadels, castles and geographic features!
• Includes Special “Judge’s Only” information such as terrain and encounters, unique geography and random ruin
generation tables.
• New magic items including many powerful artifacts!
• Over 400 NPCs and unique monsters!

448 pages, Hardcover

First published August 1, 2005

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About the author

Bill Webb

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Profile Image for Juho Pohjalainen.
Author 5 books348 followers
September 21, 2023
Fantasy and science fiction alike lost a great deal of themselves when they were split in two distinct genres, rather than being the same thing. Wilderlands of High Fantasy is the product of the time before this split, and is a product of its time unlike anything we've had since, and likely ever will.

On the surface it's your standard fantasy setting, with medieval castles and swords and bows, magic and dragons, the usual shebang. But dig up a little bit and you'll find aliens, you'll find ancient cosmic wars, you'll find cavemen and dinosaurs, Flash Gordon hawkmen...



You can literally play as prince Vultan! There are rules for it!

And besides all that, the setting is a dangerous, gloomy place - one of the original Points of Light - where the player characters are in full focus with no secret societies pulling the strings in the background or game writer's pet characters hogging the spotlight. As the book itself puts it: "The PCs are not pawns in a greater game, they are the game". Exactly as it should be! Go down there, ye heroes - crawl dungeons, raise armies, establish strongholds, run the (awesomely-named) City-State of the Invincible Overlord to the ground, tread the petty kingdoms of this land under your sandaled feet! Or die trying.

The world is largely unexplored, torn apart after several cataclysms and massive wars (cosmic and otherwise). Who even knows what lies beyond? Who can tell what evil - or good - lurks therein? Few dare to go out there poking, lifting stones looking for dark secrets. Exploration is the focus: you have no idea what's out there, but you'll find out. You're not following the tracks laid down to you by your Dungeon Master, or some adventure module he's following: you're making your own tracks. Again, just as it should be.

The hexcrawl approach still stands uncontested as a way to measure time and distance and how to get from a place to another, as well as how to fill them up with stuff. Most of the hexes in the game have something in them, yet there's also plenty of room left to do your own thing with. The map on the whole is just about big enough for a long-term campaign to explore and never find everything.

All that being said... this particular edition of the book is fairly riddled with typos, not particularly well written, and it's of course saddled up with the rather unfortunate millstone of 3rd edition D&D and so will require some adaptation and fixing up the numbers. But even with its flaws, it is still the best sourcebook out there for a truly unique and fantastic setting - any work you would have to do with it, is still far less than you'd have to do with most other settings, and it would most decidedly be worth it.

Read through it. Run it. Live it. Fuck Forgotten Realms.
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