Author is an established industry insider and a master graphic storyteller Unique, dynamic format allows readers to "look over the artist's shoulder" Graphic novels are changing the face of media. Now The Making of a Graphic Novel is here to explain the creation of a graphic novel in a way that springs organically from the very it includes an entire new 86-page graphic novel by master of the genre Prentis Rollins. The novel is preceded by Rollins' own clear, straightforward text explaining how to conceive, write, and finally draw, ink, and letter a graphic novel. Tasks are broken down into manageable pieces that can be understood even by beginners. The unique process allows readers to look over the shoulder of an artist as he creates—and then to read the final masterwork. The Making of a Graphic Novel is sure to make a sensation among the many admirers of graphic novels, as well as every one who appreciates fine storytelling and fine art.
Prentis Rollins was born in North Carolina, grew up in the suburbs of Washington D.C., and studied philosophy at the University of Southern California and Rutgers in New Jersey. Since 1993 he has worked for: DC Comics (on such titles as 'Green Lantern: Rebirth', 'DC: One Million', 'Impulse', and 'Batman: The Ultimate Evil'), Marvel Comics ('New X-men'), Milestone Media ('Hardware', 'Static'), Disney Television Animation ('PB and J Otter', 'Doug's First Movie', '101 Dalmations'), and many others. His graphic novel 'The Furnace' will be published by Tor Books in July of 2018. His lifelong obsessions are philosophy, science-fiction, and the strange territory in which these two things meet. He lives in London with his wife and three children.
Caution: some sexual references in the story portion
The Making of a Graphic Novel/The Resonator is a flip book: one side shows how the graphic novel was made, including the concept-to-completion process and what tools the author used to make it. The other side is the actual story.
The how-to shows what a lengthy and involved process it is to create a graphic novel project on one's own, which I think is good for anyone who has romantic notions of completing something so large in an unrealistically short time. And finally, someone who works with simple, accessible tools I can understand and have readily available, such as mechanical pencils (instead of the full range of soft- and hard-lead pencils). Fancier, art-specific tools are used, too.
The story itself is intriguing. There are some interesting twists in it. It's meant for an older audience, not for kids.
This was my third or fourth read over a decade and a half. I come back to it time and again: for the story, the incredible art, the lines, and the story of the book itself. The world he has imagined here is so complete I get lost in its ink
What if humans no longer slept - what if it became borderline illegal to do so? What if you learned what a resonator was, and loved it?
Also, do you want to see how a graphic novel is put together?
A short but rewarding read, this story and the artwork feels so very old school, very early 1980s Heavy Metal, black and white and sci-fi all over. I am powerless to resist this, it's so very much up my emotional alley. Worth uncovering fro yourself, and enjoy dreaming while you still can...
For the artists -- not the writers. Great format for that and the introductory stuff is superbly written and discursive. Very sci fi -- ish and Marvel orientated. Maybe not as useful as other manuals except of course if you were drawing the panels and creating the boutique look.
Down a few stars for language/violence/etc on the graphic novel half, but this is the best info I've found yet on how to actually accomplish some of the things I want to do. Thank you!