Chris Metzen, Blizzard Senior Vice-President, contributes to this fourth volume of interstellar journeys. The brutal...The menacing...The twisted...Confront the vast, renowned world of StarCraft inside this collection of mind-blowing adventures.
Homecoming: 4 stars (A very good tale about iconic Starcraft character Jim Raynor past from Blizzard vice president. It left me wanting to read some novel of this badass sci-fi universe, that I just branded for years like a bad copy of W40K shunning it... now I'm hooked.).
Fear the Reaper: 5 stars (This was just so good and epic that I ignored the bad manga style art).
Voice in the Darkness: 3 stars.
Orientation: 2 stars (final story of poor Colin trilogy really deserved better art... there were parts where almost all characters here have the same face. A real shame because I loved first two episodes in previous volumes).
This series was...very, very odd. Some of the stories are excellent, as in some of the best Starcraft stories ever written, while others were utterly, unimaginably terrible. For example, the plotline spread across the 4 volumes following Colin Phash was painfully bad, it almost physically hurt me to read them. Terrible art, terrible story and awful characters. But stories such as Why We Fight, Creep, and Voice in the Darkness are by far some of my favourite pieces of Starcraft literature ever. They're fascinating, with interesting characters, great art and amazing stories. Other stories are simply OK. They're not good, they're not bad, they're perfectly readable although you'll likely forget them soon after reading. Similarly, the art is, for the most part, passable but don't expect the Frontline manga to be filled with wonderful art from cover to cover. Just like the stories however, some art is amazing while some is also horrible. What really annoys me about this series, however, is how it was advertised as telling "fringe stories that normally wouldn't be told" by Blizzard and yet, it doesn't really do that. Yes, there are a few stories set in, or involving, the Umojan Protectorate and the Kel-Morian Combine but the story never focuses on those factions and you never really get a good look into their lore, how they operate, what life is like to those living within them etc. Which is a huge shame since the Umojan Protectorate is a faction bursting with potential. You also don't get any stories focusing on the United Earth Directorate (also known as the UED) or the Tal'darim which are, once again, two factions that are practically overflowing with story potential. The UED is by far my favourite faction in all of Starcraft, followed closely by the Tal'darim so to see neither of these factions even be mentioned at all in Frontlines is a huge shame imo. So all in all, the Frontline series is difficult to rate. It never reaches its full potential, has its fair share of terrible stories and swings back and forth between fun to read, and agonising to read. And yet, I still recommend any true Starcraft fan read it, because the good stories are really good and you're doing yourself a disservice by not reading them. So read Frontlines, just be prepared to love it and hate it as you do so.
Out of the four stories in this volume, my favorites are "Homecoming" and "Fear the Reaper." Jim Raynor is one of my favorite characters from the Starcraft universe and it was cool to discover more of his tragic backstory.
Slightly better and more interesting than the last. The visuals are still hard for me to follow, the drama of the story is in complete opposite and I end up reading without taking the time to watch the visuals.
Too confusing for me to read in a satisfactory manner...