It's a story that begins with death -- with your death.
Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?
Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?
The story begins there -- with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.
You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.
Death is a door.
You are the one with the key.
Geist: The Sin-Eaters is the sixth game in the World of Darkness.
Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.
Finally slogged my way through the main rulebook :P I feel like I've accomplished something. Should help me play the game better.
I really wish White Wolf would get better proofreaders, though... some of the grammar and typesetting mistakes were atrocious. Keeping things bolded for a character too long, having 5 entries in a bulleted list and bolding only 4 of them, etc. I suppose it's a rulebook, and I should mainly be looking at content and application, but it still bugged me.
yes i actually read it, not just scanned sections.
there are tons of grammar, spelling, and just plain must-reread-multiple-times errors in it. they do a rather good job of explaining a complex subject to describe though. the game itself is an interesting concept, and i believe a nice addition to the white wolf world. as a source book it is well structured, explained from multiple angles, and has a handy starter adventure with pre-done characters is the back.
An interesting game - I can see what Geist has borrowed from earlier games (like Wraith from the old WoD), and what is original. But it seems like this one is trying a little too hard - everyone gets instantly what a Vampire, Werewolf, Mage, Promethean (think Frankenstein and you'll get it), Changeling, and even Hunter is . . . but the Sin-Eaters are something else entirely . . .
A weirdly uplifting edition to the World of Darkness that doesn't leave you feeling all is hopeless or your powerless to help anyone, least of all yourself. It's interesting to ponder what you might do with a second lease on life.
As far as the concept, premise, creative content, and overall quality, it's a five. But among the other games in the World/Chronicles of Darkness line, it's among the most challenging to read. It's simply dictionary-like in its progression.