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3D Game Textures: Create Professional Game Art Using Photoshop
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.
368 pages, Paperback
First published February 21, 2006
About the author
Luke Ahearn
39 books170 followersI was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
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Displaying 1 - 5 of 5 reviews
January 27, 2008
provides a solid introduction to using photoshop to create texture images for 3D Computer Graphics/Video Game development. One of the best books I've found on the subject.
April 6, 2020
I'm a bit disappointed with this book.
Even though I'm not a Photoshop user, I still expected to be able to follow along in a different graphics application (Gimp, Krita, ...). However, this book is more of a 'follow these steps to get some effect' without actually explaining what each of the steps is supposed to accomplish (or show pictures for each step).
I liked chapters 1-4 since these chapters contain general information and are great to give you an idea of terms and effects you should look in to.
Also, this version of the book (from 2016) is rather outdated as far as the final results go (as can be expected).
Even though I'm not a Photoshop user, I still expected to be able to follow along in a different graphics application (Gimp, Krita, ...). However, this book is more of a 'follow these steps to get some effect' without actually explaining what each of the steps is supposed to accomplish (or show pictures for each step).
I liked chapters 1-4 since these chapters contain general information and are great to give you an idea of terms and effects you should look in to.
Also, this version of the book (from 2016) is rather outdated as far as the final results go (as can be expected).
April 1, 2018
Dated based on current tech but good overview of foundational skills.
September 23, 2012
A good book for developing textures for games or use in 3D modeling programs. Covers a wide range of subjects.
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May 6, 2016I want to know
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Displaying 1 - 5 of 5 reviews





