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ヒカルの碁 [Hikaru no Go] #18

Hikaru no Go, Vol. 18: Six Characters, Six Stories

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Six Characters, Six Stories
The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

211 pages, Paperback

First published August 2, 2002

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About the author

Yumi Hotta

100 books100 followers
Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.

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Displaying 1 - 30 of 41 reviews
Profile Image for David.
Author 20 books405 followers
February 5, 2012
Volume 17 ended with what should have been the series finale, so it seems obvious that volume 18, which is a collection of six "side stories" about secondary characters, is what Yumi Hotta came up with to fill the gap while trying to decide what to do next.

None of these stories are bad, and it's always nice to see an author explore some of the minor characters or forgotten scenes that can't be included in the main storyline. However, none of the stories actually added much to our understanding of the characters or had any impact on the series either, so it's very much a "filler" volume.

The six characters each featured in a short story are:

Akira Toya: Like most of the stories, this one takes place way back during the first year of the series. We see that Akira is kind of a lonely kid, being the only go player his age who can play at his level. Evidently he has no interests outside of go. He plays another kid, a "junior meijin" champion, who's no match for him, and then meets Hikaru. End of story, basically just a bit of an insertion prior to the events we already read.

Tetsuo Kaga: A minor character from early in the series I never found very interesting, the shogi club president who was also a go expert. We see him return to Haze Middle School, which is struggling to keep its go club alive now that Hikaru and all his friends have moved on.

Asumi Nase: One thing disappointing about Hikaru no Go is that despite being written by a woman, female characters never have more than bit roles. Asumi Nase is the only named female Insei character we've seen in the series (and she and Akari are the only named female go players, period). So I was pretty excited to see that she actually gets a story of her own. It's actually one of the more interesting stories in this volume, if only because we've seen so little of Asumi before now. Basically, she decides to play hooky from her go study group and winds up going on a date with a guy who thinks she's really hot, until she takes him to a go salon and starts beating the pants off of older go players. He promptly ditches her, and poor Asumi decides she's better off sticking to go. It seems nobody in this series can be a go player and have a social life.

Yuki Mitani: This story was just a retelling of Mitani's introduction in the series, when he was cheating at go to supplement his income until a "go shark" got called in to teach him a lesson.

Atsushi Kurata: Kurata 6-dan, the roly-poly professional go player we met later in the series, gets a story about his middle school days. It turns out before he took up go, he was a genius at predicting horse races, much to the avaricious delight of a student teacher who learns his secret. This was one of the more interesting stories in the volume, even if Kurata remains a side character.

Fujiwara no Sai: Finally, a story about Sai and Hikaru. A story featuring Sai's earlier life, when he was actually alive, or possibly when he was haunting Torajiro during the Edo period, would have been interesting, but Hotta hasn't shown much interest in really doing anything historical. So instead, we get a story that's exactly the same plot as one we saw in an earlier volume, where Sai spots a sleazy merchant selling fake "antiques" and gets Hikaru to challenge the fraud to a go game. That's one of those plots you can use once, and after that it's just repetitive.

So, while the stories were all okay, I think Hotta could have been much more creative with them.
Profile Image for Nicolo.
3,487 reviews205 followers
September 12, 2020
This was a good volume. It's an anthology of short stories featuring secondary characters from the series. It even sported a Nase cover, an insei classmate of Hikaru's who barely had any dialogue or two before this. This was a fun diversion from the fact that Sai was now gone and the series was running out of steam.
5,870 reviews146 followers
July 15, 2021
I was slightly disappointed when I found out that this tankobon would not continue the story in any manner. When I saw the cover, I thought the tankobon would center on Asumi Nase, like tankobon 16 did with Shinichiro Isumi, but when I read the title on the back, I realized that that wasn't the case. This tankobon is a collection of short stories about six different characters.

The first story centers on Akira Toya before his encounter with Hikaru Shindo. Being a child prodigy, Toya was listless, yet secretly yearned for friendship. Finding no equal on the goban his age, his peers became young adults, which was rather distressing. He plays and defeats the Child Meijin easily and was sadden by the fact he couldn't make a new friend. On the day, he decides to take the Pro Exam, in walks Shindo to play that fateful game that got Toya so obsessed.

The second story centers on Tetsuo Kaga, his former Middle School's Shogi Club called him to teach some wayward students some Shogi. Before heading to the club, he wonders what's going on with the Go club, to only find it in sad shape. Most of the members are in the final year of schooling and traditionally they have to quit clubs to concentrate on High School Entrance Exams. So, there was just one freshman student and two perspectives club members that weren't interested in joining. Being mistaken for Kimihiro Tsutsui the founder of the club, he managed to recruit them and thus saving the Go Club.

The third story centers on Asumi Nase shortly after failing the Pro Exam, the one Shindo passed, and ponders if she wants to continue being an insei. Skipping one lesson, she went on a blind date, which ended up with them going to a Go Salon where Nase realized that she love Go and would continue with it even if she ages out of being an insei – the date? It went rather horribly.

The fourth story centers on Yuki Mitani before the time Shindo crossed his path and dragged him to the Go Club. To make ends meet, to buy all the things that he wanted, Mitani played Go for money and to win as much as he could, he would do whatever he could – including cheating. The Go Salon owner called an unscrupulous man who catches cheaters and teaches them a lesson.

The fifth story centers on Atsushi Kurata before he has taken up Go as a profession. While not at a ramen shop, you can find Kurata at the horse track studying the odds and trusting his intuition. He made a stranger a lot of money, but the following week he was nowhere to be seen, because he has taken up Go and fell in love with it and became rather proficient in it, because of his gut instinct.

The sixth and final story centers on Fujiwara-no-Sai and takes place during one of his adventures with Shindo. Through a misadventure with a baseball, Sai finds himself with Shindo in an antique shop and along the way prevents an injustice by an unscrupulous antique owner by playing Go. It was a unique game where they switch sides when the owner was losing.

All in all, despite the fact that there was no continuation of story, these six stories give good insights into some minor characters. While some stories are better than other, the overall collection was good, and of course, it was good reading about Sai again, but not in the way I wanted. Still, despite liking the tankobon, I hope it's just an outlier and the next tankobon would continue on with the story.
6,234 reviews80 followers
July 31, 2024
This entry explores the histories of six of the characters of the series, giving us more about their backgrounds and motivations. Very interesting.
Profile Image for Brandon.
2,840 reviews39 followers
August 4, 2025
This is a short 'arc' of one-shot side stories about supporting characters through the series. They're of mixed quality, but I'm really glad that these characters get more time. I've always loved Nase, and wished we got more female characters to be relevant in the series, so taking the chance to have her show of her go skills is great. There's a flashback to Akira Toya at the beginning of the series that's excellent and changes the perception of those early arcs. Some, like the Kaga chapter, feel like they happen in the present day, while others are flashbacks, like an 'origin' story for Kurata. I think my least favourite was the Mitani chapter, it felt like a retread of what already happened during his introduction arc and doesn't improve it at all. I also didn't like the Sai one, it was just another forgettable story that doesn't have an impact on the overall plot.
Profile Image for LG (A Library Girl's Familiar Diversions).
1,293 reviews25 followers
November 25, 2018
This is the series' "short story" volume. It's an anthology composed of shorts focused on particular characters.

"Akira Toya" takes place just before Akira first met Hikaru and shows his loneliness at not having kids his own age to properly play Go against.

"Tetsuo Kaga" takes place after all the original Go club members have left. Kaga, the kid who was good at both Go and Shogi, goes back to his junior high and is accidentally mistaken for Tsutsui,

In "Asumi Nase,"Asumi considers quitting being an insei and skips out on Go in order to go on a date. They end up at a sketchy Go salon,

"Yuki Mitani" takes place at some point in the past (I remember him less than Kaga, which is a bit sad considering I think Mitani was around more). Mitani cheats at Go for cash but isn't as slick about it as he thinks he is.

"Atsushi Kurata" takes place prior to Kurata becoming interested in Go. When he was a student, Kurata used to collect horse-racing data and guess winning horses, becoming increasingly good at it, although he never placed any bets.

The final story in the volume is "Fujiwara-no-Sai," which obviously takes place in the past. Hikaru and Sai play a game of Go in order to win back a prized Keicho vase

This was okay, I guess. The best stories were Sai's and Asumi's - they felt the most complete. Sai's gave me a little Sai fix. It was lovely to see him again, and Hotta basically made him go through his full range of emotions in a single story - adorably earnest, goofy, serious, and a bit nostalgic about the past. Asumi's story made me wish the series focused on its female Go players a little more. It was nice seeing her

Kurata's story was nice, too, I suppose, a glimpse of what he was like before he got into Go. I just didn't find it to be as interesting as Sai and Asumi's stories. Most of the other stories, unfortunately, felt more like outtakes from the original series than complete stories in their own right. Mitani's was particularly annoying, since it ended just before the game that was supposed to teach him a lesson about his behavior up to that point.

(Original review posted on A Library Girl's Familiar Diversions.)
Profile Image for Larissa Modean.
154 reviews
September 10, 2025
4.5/5 (Review is for the series as a whole and does not contain spoilers)

12-year-old Hikaru finds an old Go board in his grandfather’s attic and accidentally frees the ghost spirit of a young Go teacher from medieval Japan, named Fujiwara-no-Sai. Sai has a strong passion for Go and wants to achieve the “Divine Move,” but unfortunately for him, Hikaru knows nothing about Go and has little interest in learning the game. When Sai finally convinces Hikaru to play, they defeat fellow middle school student, Akira, who has been training relentlessly with his father, Go master Toya Meijin. Akira, who is good enough to go pro, is shocked at his defeat and declares that Hikaru is his rival. This rivalry sparks a passion in Hikaru, who decides to learn the game and soon becomes a good enough player in his own right.

This series is appropriate for the middle grade age group, and may inspire readers to want to learn how to play the game of Go. The author consulted with actual Go players to make the manga moves more authentic, and throughout the series there are tidbits and instructions on how to play and resources for learning more about the game. In addition, this series teaches valuable lessons about friendship and explores some of the challenges in coming-of-age, especially as we grow up and move away from some people. This series is also likely to appeal to fans of sports manga, as it features similar story telling devices, and works to build tension in the Go games that the players play. Overall, this series is a fun, low stakes story that makes me want to learn a bit more about the game of Go.
Profile Image for Stephen.
1,496 reviews3 followers
April 9, 2025
This volume begins with a flashback and continues to give us glimpses of past adventures that we did not see when they were happening. The first flashback is my favorite as it gives us Akira’s life events leading up to his life-altering meeting with Hikaru. I found it a very cool way to ease into the story because I felt that volume 17 was a great way to end a book. The book has so many sections that allows for flushing out scenes from past stories, it’s a fun way to enhance the read. I wonder, if the pages from volume 18 were integrated into the books previous chapters would it enhance or just not mean as much? Yumi Hotta, Takeshi Obata and Yukari Umezawa work as a perfect team to give quality volumes of this quality book.
Profile Image for Alex C..
176 reviews
October 17, 2020
Nase Asumi's story was simultaneously my favorite and my least favorite.

Her story was the most interesting, but reading her story reminded me what I don't like about manga (particularly those from the past - like this one)... - they're inherently misogynistic. It annoys me that in my favorite manga series, female characters were treated poorly (both by the author and the characters in the story), and the best story for a female is only good enough to be a side story.
2001 wasn't even that long ago.... :/

I can probably rant about why even bother putting in characters like Asumi or Akari but whatever...it is what it is.

This was a nice break after volume 17 though.
Sai D;
Profile Image for Scott Lee.
2,178 reviews8 followers
January 28, 2019
Fun stories about side-characters, but they're all character/background sketches that slightly deepen stories that happened volumes ago rather than anything that serves to advance a single plot line or character arc left open as of volume 17's end. Satisfying for what they are, but if you're only interested in watching Hikaru and the others from where we last left them you could skip the whole volume and not miss anything.
Profile Image for Joseph B.
418 reviews4 followers
November 5, 2023
Vol. 18 serves as an interlude of sorts between Hikaru no Go's two major arcs. With Vol. 19 starting the next one. Vol. 18 is an anthology of six short stories focusing on Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. They range from decent to good. The Sai story was the highlight of the collection for me; giving just a bit more Sai before the next big overarching storyline begins.
Profile Image for Shin Donghae.
2,256 reviews8 followers
November 24, 2021
Sebenarnya bisa dikatakan telah berakhir pada volume 17. Namun Hotta sensei ingin memulai suatu babak baru dimana Hikaru telah berkembang tanpa Sai. Volume 18 ini adalah porsi pendahuluan yg pas. Ada 6 cerita sederhana nan ringan termasuk karakter lama yg dirindukan seperti Mitani dan Kaga, juga ada Sai (fave!!! hha) tentu saja ada Nase (cakeep LOL)
Profile Image for Novels and Neckties -  Kira Murasaki.
355 reviews4 followers
January 21, 2022
SPOILER
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With Sai gone I didn´t expected to engoys the story still, but now I wanna know where it all will end.
And I keep devouring the series. Who needs sleep?!
In this volume we meet the now older members of the schools Go club again and learn about their present and their past.
This entire review has been hidden because of spoilers.
Profile Image for Ben Nealis.
591 reviews21 followers
February 17, 2017
Amazing stories that all tie into tie main story. My favorite was probably the 5th game but I believe that the end of game 6 was the best written because of how it ties in with the bigger plot.
Profile Image for Khari.
3,119 reviews75 followers
November 26, 2017
チョウつまんなかった。

何よこれ。アニメみたいなフィラーは漫画にあるはずない。一週間待ってこのつまんな話はちょう期待ハズレよ。

時間無駄。
Profile Image for Kurtis Burkhardt.
6,000 reviews51 followers
April 8, 2019
Pretty great board game manga, Really liked the story and the art was really nice😁😻👌♟♟📖💕
Profile Image for Ally (AllyEmReads).
817 reviews51 followers
Read
February 13, 2020
I really appreciated this extra volume with all the little mini stories of the people who’s lives were affected by Hikaru and Sai. It made me smile.
Profile Image for Maike.
170 reviews
May 15, 2022
I really enjoyed getting these snippets of some of the more minor characters!
Profile Image for Brittany Walker .
620 reviews50 followers
February 8, 2024
This volume is just a bunch of one-shots from multiple characters. Some take place from before they meet Shindo and some after.
Profile Image for Omar Villafane.
1,067 reviews2 followers
August 8, 2024
Two types of people in the world. Those with discerning eyes and those with no awareness. Nice
Author 6 books9 followers
March 20, 2010
Hotta takes a break from the main storyline to tell some short stories about the supporting characters of Hikaru no Go. Most of these are set back in the first year or so of Hikaru's adventures, often just before or after a story we saw in the early issues of the comic.

There are no major revelations here, just some interesting character moments. The stories feel a little bit playful, as if Hotta just wanted to go back and spend some time with characters that she likes. Seems like a good idea to me.
Profile Image for Timothy.
419 reviews10 followers
March 18, 2011
Entertaining, but disappointing at the same time. Encountering the occasional filler is fine from time to time. But to have one for an entire volume, immediately after the end of the main arc, feels excessive. It's as if these are the stories that the author liked and had laying around, but was only able to publish them now since there was no real story left to continue. The last volume was bittersweet as well, since it involved a flashback to when Sai was still around.
Displaying 1 - 30 of 41 reviews

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