With readers playing the part of a prospector panning for gold in the Yukon, this adventure opens as a Soviet space shuttle crashes nearby and a talking orb emerges from the wreckage.
I did enjoy this book. Seddon Johnson only wrote two titles in the Choose Your Own Adventure series, but she had real potential as an author.
I'm not sure why this book is titled Alien, Go Home! In nearly every story route, the soccer ball-shaped alien named Gleeb Fogo is a benevolent being, with no aspirations to conquer any world but that of the television show Wheel of Fortune, on which he desires to appear as a contestant. You never seem antsy to be rid of the alien, so I can't really explain the title.
A sequel to Seddon Johnson's earlier Choose Your Own Adventure book, South Pole Sabotage, Alien, Go Home! begins with you working with a friend of your uncle's, panning for gold in a Yukon stream during summer. One night the nearby crash of a cosmonaut's space vessel piques your curiosity, and you make your way to the crash site. Little do you know how crazy your adventure is about to become.
Meeting a cosmonaut of about your age named Petyor, you discover that it was a round metal alien named Gleeb that caused the crash. It soon becomes apparent the U.S. government and other organizations are determined to harness Gleeb's otherworldly powers for their own ends. Racing across the country with Gleeb and Petyor, your story splinters into several intriguing pathways, most of which center around keeping Gleeb out of the wrong hands.
There are some silly endings in this book; in fact, most of the endings contain a touch of silliness, which is somewhat uncommon for Choose Your Own Adventure. One of the endings is a bit emotionally touching, though, and a couple of action sequences in the book held my rapt attention.
All in all, I like this book for what it is. I would give one and a half stars to Alien, Go Home!.
I did enjoy this book. Seddon Johnson didn't write many titles in the Choose Your Own Adventure series, but she had real potential as an author.
I'm not sure why this book is titled Alien, Go Home! In nearly every story route, the soccer ball-shaped alien named Gleeb Fogo is a benevolent being, with no aspirations to conquer any world but that of the television show Wheel of Fortune, on which he desires to appear as a contestant. You never seem antsy to be rid of the alien, so I can't really explain the title.
A sequel to Seddon Johnson's earlier Choose Your Own Adventure book, South Pole Sabotage, Alien, Go Home! begins with you working with a friend of your uncle's, panning for gold in a Yukon stream during summer. One night the nearby crash of a cosmonaut's space vessel piques your curiosity, and you make your way to the crash site. Little do you know how crazy your adventure is about to become.
Meeting a cosmonaut of about your age named Petyor, you discover that it was a round metal alien named Gleeb that caused the crash. It soon becomes apparent the U.S. government and other organizations are determined to harness Gleeb's otherworldly powers for their own ends. Racing across the country with Gleeb and Petyor, your story splinters into several intriguing pathways, most of which center around keeping Gleeb out of the wrong hands.
There are some silly endings in this book; in fact, most of the endings contain a touch of silliness, which is somewhat uncommon for Choose Your Own Adventure. One endings is a bit emotionally touching, though, and a couple of action sequences in the book held my rapt attention.
All in all, I like this book for what it is. I would give one and a half stars to Alien, Go Home!.