Review of The Halfling’s Gem by R.A. Salvatore
★★★★★
(AKA: "Why yes, I do like fantasy carrots, thank you very much.")
Reading The Halfling’s Gem felt like slipping into a well-worn cloak from my old Advanced Dungeons & Dragons days—complete with the smell of pizza, the clatter of dice, and that one guy who always played a chaotic neutral bard “for roleplay reasons.” In short: I had a blast.
This book is the third in the Icewind Dale Trilogy and by this point, Salvatore’s legendary band of adventurers—Drizzt, Wulfgar, Catti-brie, Bruenor, and of course our beloved trouble-magnet Regis—feels like a group of old friends. You know, the kind of friends who would storm an assassin’s stronghold for you without hesitation and still find time to bicker on the way.
The plot? Tight and relentless. Regis has been taken by Artemis Entreri (the fantasy world’s version of a cold-blooded ninja-Hitman hybrid with perfect cheekbones), and the gang is on a rescue mission through pirate ships, shady cities, and one very awkward disguise sequence. There are fights, yes, but there are also feelings—honor, friendship, guilt, loyalty, and even some unexpected introspection from a certain scimitar-wielding drow.
Drizzt continues to be the overly competent introvert we all secretly wish we were. He’s a dark elf with a soul, a conscience, and the worst case of “I don’t deserve happiness” since Batman. And yet—he grows. He thinks. He doubts. And through it all, he protects his friends with a level of dedication that’s part noble, part tragic, and part “why does no one else notice how cool he is?”
Wulfgar smashes, Bruenor growls, and Catti-brie keeps them all from flying apart—proving once again that she's the glue and the sword of the party. Oh, and did I mention that Salvatore’s action scenes still read like choreographed fantasy ballet? Every swing, dodge, and clever tactic jumps off the page.
But the real win here? The humor and heart. I laughed out loud. I grinned like a fool. It’s rare for a fantasy book—especially from the early '90s—to hold up so well emotionally. And yet this one does, because Salvatore never forgets that characters are what carry the adventure. These characters feel lived-in, flawed, and loyal in that messy, beautiful way only real companions can be.
I know it’s not the most “literary” book. It doesn’t pretend to be. But that’s exactly why I love it. It knows what it is: a fun, fast, heartfelt ride through swords, danger, bad guys, and banter—and sometimes that’s exactly what I need. Like carrots. Delicious fantasy carrots. With maybe a side of dwarven ale and a sarcastic halfling.
So yes—I laughed, I had fun, and I’m already grabbing Book 7. Because once you ride with this party, you don’t want to stop.
And if you know, you know.