Very different from An Architectural Approach to Level Design, with some more personal essays and a broader scope. Some are less useful than others but there’s a lot of interesting perspectives and by covering a lot of topics relating to level design it provides a good launching point for further research in the areas that grab your attention. Essays are split into four categories - Experiencing Levels, Designing Levels, Constructing Levels and Testing Levels - and topics covered include procedural generation, playtesting and often over-looked aspects of the design process. There’s lots of examples from the authors’ own projects which are particularly interesting - I enjoyed Heidi McDonald’s breakdown of her first attempt at level design, and Joel Burgess detailing parts of Bethesda’s process for planning open worlds was great because open world design is something I have always been curious about.