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Building a 2D Game Physics Engine: Using HTML5 and JavaScript

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1. Introduction to 2D Game Physics Engine Development2. Implementing the 2D Physics Engine Core3. Incorporating Collision Detection4. Completing the Physics Engine and Rigid Shape Component5. Summarizing the Physics Engine

136 pages, Paperback

Published January 18, 2017

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About the author

Michael Tanaya

2 books1 follower

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Displaying 1 - 2 of 2 reviews
2 reviews
December 6, 2019
A good start to physics engine. Teach you how to draw circle and rectangle on html canvs, and how to detect collision between thoese shapes, and how to resolve the collisions. Finally you get an working physics engine.
7 reviews
October 20, 2021
It is a great book for beginners in 2d gaming with JS.
I would only recommend the author to provide Modular based code example in JS.
Displaying 1 - 2 of 2 reviews