Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Quantifying the Effects of Competitive vs. Cooperative Attitudes.- A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain A Case Study from the Game Industry.- Procedural Adventure The Quest of Meeting Shifting Design Goals with Flexible Algorithms.