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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

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Introduction.- A Very Short History of Dynamic and Procedural Content Generation.- Procedural Content Generation in the Game Industry.- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design.- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models.- Dynamics Player Quantifying the Effects of Competitive vs. Cooperative Attitudes.- A Procedural Face Generator to Foster Character Design Research.- A Primer on Procedural Character Generation for Games and Real Time Applications.- Procedural Terrain A Case Study from the Game Industry.- Procedural Adventure The Quest of Meeting Shifting Design Goals with Flexible Algorithms.

188 pages, Paperback

Published April 5, 2017

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About the author

Oliver Korn

11 books

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