For decades, warning signs have told of a coming Reckoning. Its exact nature was unknown. Some predicted a new dawn for humankind - a golden age. Others issued dire warnings.
In truth, it was worse...far worse.
The near future has arrived and the tidings are grim. An ancient force is reborn and the ultimate conflict to determine the destiny of humankind is underway.
Fought by forces mundane, celestial, demonic and otherworldly, it has ravaged cities, plundered lands, and brought doom to millions. Angels and devils walk the Earth once again and the Old Gods have returned. Will even this be enough to stop the relentless darkness?
Armageddon is a complete role-playing game. In it, you will find: *A fantastic setting filled with angels, demons, gods, supernatural servants...and the humans struggling to survive and even triumph. *Detailed character creation rules ranging in power level from normal humans to gods. *The ultimate exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella's Witchcraft, All Flesh Must Be Eaten, Terra Primate and other Unisystem games. *A brief overview of the types of weapons used in the ultimate war, from knives to the Holy Fist tank. *Background information on the most powerful of the wartime bodies: The Alliance, Heavenly Host, Infernal Legion, Lodge of the Undying, Pantheons and Watchers. *A variety of metaphysical arts including Magic, the Sight, Necromancy, Divine Inspiration and Spirit Patrons. *Specifics on the capacities, powers and limitations of a variety on non-human entities, from angels to immortals to Primal beings. *Terrible knowledge of the Adversary's host, including Adepts, parabiologicals and undead.
C.J. discovered his obsession with making up crap and writing it down at the age of 6, when he wrote his first short story, back in the days when the Cold War was still on and the only mobile devices were the wrist watch and the walkie-talkie. He's been making up crap and writing it down for fun and profit ever since.
A truly disturbing look at the End of Days, and the downfall of man, this book does quite well in building a realm of horror, war, and desperation, even despite its many - MANY - typographical and editorial flaws.
I'm sure these design flaws and layout issues have been fixed in further editions, but I gave the book the rating I did because it's almost impossible to use a book that tells you to go to "page 00" when you're trying to look something up.
Additionally, some of the font choices and layout styles could have stood for some polish and dazzle from a professional, even though for the majority of the time, the book isn't difficult to follow, read, and enjoy, with one big exception. Right smack in the middle of the book is a large section on the game's history, and it's done in a type of font that I found impossible to follow after a few lines. Choosing a different typeface would have made this section easier to deal with.
Still, when putting out an RPG, I'm sure that there are timetables to be met, and this can cause such issues to arise.
As far as the writing goes, well, throughout much of the book, it is average-to-better-than-middling throughout, with some exceptional areas scattered throughout. First, the cosmology is an interesting take on Genesis and the creation of the universe, thought it could do with some spit-and-polish in areas. Part of this problem might be the fact that there is so much that the book is trying to deal with: Demons, Angels, Fae, Elementals, the unnameable Cthulhu-esque Evil that is trying to destroy mankind, the Old Gods, and so much more.