Pub 2015-02-01 218 Chinese People Post Press Game Design 100 principle design incorporates many game cheats. it summarizes and explains the 100 important methods in the field of game design. principles and design philosophy. Game Design 100 principle divide 4 to the reader about the game of innovation. creation. balance and problem-solving 100 works. Each topic is introduced with rich case to a variety of different design ideas. both as a classic image of point out the true meaning of the principle implied. Game Design 100 principle for the full-color design that fits in the professional game design or learning to read. this book readers will learn how to make the game popular. how to get players addicted. how to set up checkpoints and how to troubleshoot game design The problem. About the Author Wendy Desmond Payne (Wendy Despain). is a gam...
Anne Toole is a WGA-nominated writer for computer games, one-hour television, comics, and short fiction. Anne started her career writing for DAYS OF OUR LIVES, then became Head Writer for a game based on the STARGATE SG-1 series. She's written a number of game titles, including the dark fantasy RPG, THE WITCHER, which earned her a Writers Guild nomination. Anne has spoken extensively on games and entertainment and contributed to books from the International Game Developers Association (IGDA). "
This book is terrific. Alongside The Art of Game Design, this is one of my go-to books whenever I'm stuck, or just need some inspiration. Structured like a reference book, there's a lot in here I was familiar with, a lot I wanted to know more about, some things I wouldn't have really thought about in the context of games, and best of all, some things I thought about and never had the right words for. It's great. I love it. My only gripe is not really the fault of the authors. I think this book is overpriced at $59.99. I suspect the publisher drove the price up by putting in lots of needless stock photography. There are several helpful images in the book, including some original artwork, but a lot of the principles really didn't need an illustration. They each have one anyway. That complaint aside, I still think I will get my money's worth for what I paid. I'm glad to have this tool handy on my bookshelf.
Another excellent, comprehensive guide to game design. I especially enjoyed their analysis of the "satisficing" vs. "optimizing" approaches to game playing, and also the list of problem solving methods in the appendix. Recommended.
"100 Principles of Game Design" presents a great deal of useful information in a small book. On the left side of the open book is an article on the relevant topic with an illustration on the right side. While this was aesthetically pleasing from a design viewpoint, I would have preferred to have had a smaller picture (or none at all) and more musings by the writer. The book in written by several writers, and each contributes their expertise on the relevant articles. Recommended for aspiring or working game designers.
Incredibly informative, when making notes I found I was making them for the majority of the pages. Concepts are explained in really easy ways, a definite staple for any game designers shelf.