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Digital Systems for Open Access to Formal and Informal Learning

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Digital Systems for Open Access to Formal and Informal Learning.- I. Open Access to Formal and Informal Theory and Practice.- The Opem Discover Space A Socially-Powered and Open Ferderated Infrastructure.- The Evolution of University Open Courses in Transforming Experiences from Mainland China.- Massive Open Online Courses (MOOCs) and Massive Multiplayer Online Games (MMOGs): Synergies and Lessons to be Learned.- Supporting Open Access to Teaching and Learning of People with Disabilities.- Development of Visualization of Learning Outcomes Using Curriculum Mapping.- Assessing Student Learning Online.- Theorizing Why in Digital Learning.- II. Open Access to Formal and Informal Methods and Technologies.- Mobile Language Learners as Social Networkers.- A Mobile Location-Based SItuation Learning Frameworkf for Supporting Critical A Requirements Analysis Study.- Developing Technological and Pedagogical Affordances to Support Collaborative Inquiry Science Processes.- Learning in or with Games?.- Digital Game-Based Learning in the Context of School Entrepreneurship Proposing a Framework for Evaluating the Effectiveness of Digital Games.- Stimulating Learning via Tutoring and Collaborative Simulator Games.- A Methodology for Oraganizing Virtual and Remote Labs.- Creative Collaboration in a 3D Virtual World.- Active Creation of Digital Games as Learning Tools.- Augmented Reality and Learning in Science Museums.- From Teachers' to Schools' ICT Competence Profiles.- I 2 The Meeting Point of Web-Based Education and Innovative Leardership in a K-12 International School Setting.

364 pages, Paperback

First published November 18, 2013

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