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Pro Java 9 Games Development: Leveraging the JavaFX APIs

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1: The Different Faces of Create a Java 9 Development An Introduction to Content 2D New Media Asset Advanced 3D Content 3D Asset Concepts and An Introduction to Game Game Design Concepts, Genres, Engines and A Java Introduction to Java Concepts and Setting Up Your Java 9 An Introduction to NetBeans 97: Introduction to JavaFX 9: Overview of the JavaFX New Media JavaFX 9 Scene Graph A Foundation for Java 9 Game JavaFX 9 User Interface The Front End for Java 9 Game User Interface Design Event Handling and Imaging 3D Scene Using the PerspectiveCamera and 3D Model Design and Using JavaFX 9 Shape3D 3D Model Shader Using the JavaFX 9 PhongMaterial 3D Model Hierarchy Using Primitives to Create a 3D Game Play UI Using the Sphere Primitive to Create a UI 3D Game Animation Using the Animation Transition i3D Game Square Using the PickResult Class with 3D 3D GamePlay Creating Your Game Content Using GIMP and Game Content AI Logic with Random Content Selection Coding Setup Game Play Methods and Animated Camera Questions and Finishing the Setup Methods and Digital Scoring Creating the Score UI Layout and Scoring the Completing the Game Play Code and Player Proofing Your Event Optimizing Game Assets and Code, and Game Profiling Using NetBeans

664 pages, Paperback

First published October 1, 2015

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