Hyperion (38-40). Austen's "Weapon X" story that leads things off is quite good: at times moving and ruthless. Unfortunately, he’s also got some horrible dialogue [7/10].
Nocturne (41-42). Jim Califiore's background on Nocturne should have been good, but unfortunately is badly written: very wooden, with terrible pacing. Seeing now that he's the artist who created Nocturne, and that he has no other writing credits, I'm not surprised [3/10].
Hyperion (43-45). Chuck Austen’s last story on Hyperion, Weapon X, and the Exiles is probably his best ... so of course he leaves. It’s a bit sad to see Weapon X gone, but at least Austen keeps pushing on the secret of the Time Brokers. [7/10]
Earn Your Wings (46-48). Not a lot seems to happen during Tony Bedard's first story, about Beak, but it opens interesting new directions, questioning the role of the TimeBroker and leaving Nocturne behind to do something on 616. it’s overall a good resting story that introducing interesting new characters [7/10].
Mission Impossible (49). The Impossible Man one-off is somewhat funny, but very shallow [5/10].
The Big M (50-51). The Big M is a nice sideways take on an Exiles story [7/10].
Living Planet (52-53). The "Living Planet" story starts slow, but has a good ending, and again has fun, ominous foreshadowing about the TimeBroker [6/10].
Rube Goldberg (54). The Rube Goldberg one-off is quite funny, though a bit less-so on a reread when it’s not as surprising. Always the problem with humor. [8/10].
Bump in the Night (55-57). The Kulan Guth three-parter is a nice touch-back to one of the first Marvel alternate realities, and a good story to boot [7/10].
Talking to Tanarq (58). The final story, with Tanarq, is a good conclusion to the volume, referring back nicely to Alpha Flight continuity and offering up some interesting repercussions [7.5/10].