Jump to ratings and reviews
Rate this book

Game Physics: A Practical Introduction

Rate this book
How to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game A Practical Introduction presents an easy going hands on approach to writing physics for games. The book uses a step-by-step approach with an in-depth down-to-earth introduction to the mathematics behind physics. The essential mathematics are introduced in a no-nonsense practical approach with examples to give the reader a solid understanding. The book aims to help the reader link the theoretical and practical aspects using stripped down code samples. The book is intended to show the reader how to incorporate real physics into their games. [+] Master the basic maths and physics needed to incorporate realism into your games. [+] Understand how forces such as gravity, friction and wind can be added to your gaming environment. [+] Code 2D and 3D physics simulations, like rag-dolls and smashables. [+] Construct a particle system for simulating effects, such as dust and smoke. [+] Develop and understanding simulation inaccuracies, numerical problems and approximations and how to deal with them.

313 pages, Paperback

First published June 2, 2012

1 person is currently reading
2 people want to read

About the author

Kenwright

131 books9 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
2 (66%)
4 stars
1 (33%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
0 (0%)
No one has reviewed this book yet.

Can't find what you're looking for?

Get help and learn more about the design.