Gang of Four Design Patterns 1. Creational Patterns Chapter 1: Singleton Pattern Chapter To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 2: Prototype Pattern Chapter To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 3: Builder Pattern Chapter To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 4: Factory Method Pattern Chapter To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 5: Abstract Factory Pattern Chapter To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) 1. Structural Patterns Chapter 6: Proxy Pattern Chapter To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 7: Decorator Pattern Chapter To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 8: Adapter Pattern Chapter To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 9: Facade Pattern Chapter To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete