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Design Patterns in C#: A Hands-on Guide with Real-World Examples

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Gang of Four Design Patterns 1. Creational Patterns Chapter 1:  Singleton Pattern Chapter To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 2:  Prototype Pattern Chapter To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages     8-10+(Rough estimate) Chapter 3:  Builder Pattern Chapter To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages     8-10+(Rough estimate) Chapter 4:  Factory Method Pattern Chapter To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages     8-10+(Rough estimate) Chapter 5:  Abstract Factory Pattern Chapter To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) 1. Structural Patterns Chapter 6:  Proxy Pattern Chapter To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages     8-10+(Rough estimate) Chapter 7:  Decorator Pattern Chapter To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages     8-10+(Rough estimate) Chapter 8:  Adapter Pattern Chapter To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 9:  Facade Pattern Chapter To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete

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Published January 1, 2019

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