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The Saturn Game

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On long space voyages, role-playing games may save your sanity..or lose your life!

151 pages, Hardcover

First published February 1, 1981

2 people are currently reading
221 people want to read

About the author

Poul Anderson

1,621 books1,110 followers
Pseudonym A. A. Craig, Michael Karageorge, Winston P. Sanders, P. A. Kingsley.

Poul William Anderson was an American science fiction author who began his career during one of the Golden Ages of the genre and continued to write and remain popular into the 21st century. Anderson also authored several works of fantasy, historical novels, and a prodigious number of short stories. He received numerous awards for his writing, including seven Hugo Awards and three Nebula Awards.

Anderson received a degree in physics from the University of Minnesota in 1948. He married Karen Kruse in 1953. They had one daughter, Astrid, who is married to science fiction author Greg Bear. Anderson was the sixth President of Science Fiction and Fantasy Writers of America, taking office in 1972. He was a member of the Swordsmen and Sorcerers' Guild of America, a loose-knit group of Heroic Fantasy authors founded in the 1960s, some of whose works were anthologized in Lin Carter's Flashing Swords! anthologies. He was a founding member of the Society for Creative Anachronism. Robert A. Heinlein dedicated his 1985 novel The Cat Who Walks Through Walls to Anderson and eight of the other members of the Citizens' Advisory Council on National Space Policy.[2][3]

Poul Anderson died of cancer on July 31, 2001, after a month in the hospital. Several of his novels were published posthumously.


Series:
* Time Patrol
* Psychotechnic League
* Trygve Yamamura
* Harvest of Stars
* King of Ys
* Last Viking
* Hoka
* Future history of the Polesotechnic League
* Flandry

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Displaying 1 - 26 of 26 reviews
Profile Image for Stephen.
1,516 reviews12.4k followers
April 21, 2012
The line dividing "fantasy" and "reality" can be a fragile and precarious thing, and the inability to consistently distinguish between the two can be fraught with peril…not to mention embarrassment and poor decision-making
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In this 1981, Hugo and Nebula Award winning, novella, Poul Anderson explores this mental demarcation from a rather unique vantage point. In the process, he combines the seemingly clashing elements of Hard SF with epic fantasy, to create a story that's unlike anything I’ve previously read.

The result is impressive, though less purely entertaining than I would have liked.

PLOT SUMMARY:

In the near future, the solar system is being slowly explored and colonized. Next up… Saturn. The story focuses on four crew members of the spaceship Chronos, whose mission is to explore the ringed planet and its moons. Central to the narrative is how the crew deals with the drudgery, isolation and mental stress of the long, 8 year journey from Earth.

Enter…The Game.

To pass the time and maintain “sanity,” the crew engage in an elaborate psychodrama in the form of live action role playing, with the players diving into an imagined fantasy world to keep themselves entertained.

Yep…LARPing.

Now we all know there’s nothing wrong with a little LARPing…right? I mean it’s no less normal than any other form a recreational hobby…right?
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Hey…where are you going?...c’mon back, please.

Anyway…for eight years, three of the four crew members have constructed a complex fantasy world, in which they have acted the part of epic fantasy tropes, complete with full bios and speech patterns. In addition, they have based many of the background details of their fictional world building on what they expect to find when they reach the moon of Iapetus.

This presents a problem, for upon arriving at their destination, the lines between perception and reality become blurry and hard to draw. After years of constantly exercising their imaginations, the players find that their ability to discern the reality around them has significantly atrophied.
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This mental fugue is exacerbated by the extreme stress and dangerous conditions encountered during their investigation of Iapetus.

THOUGHTS:

Poul Anderson pulls off an original, inventive story that skillfully explores the fragility of the human psyche and the effect that constant, conscious stimulation of one’s fantasy life, can have on such person’s reality, especially with the fantasy life is compensating for feelings of inadequacy and regret.

Anderson’s story is impressive.

That said, I was more impressed with the story than I was entertained. While I enjoyed the story, and thought the ideas were well explored, I found the writing a bit too dry, the characters a bit too unidimensional, to become fully engaged.

Still, I think it is worth a read and at less then 100 pages, won’t require a big time commitment.

3.0 stars. Recommended.

Winner: Hugo Award of Best Novella
Winner: Nebula Award of Best Novella
Nominee: Locus Award for Best Novella (finished 2nd)
Profile Image for carol. .
1,760 reviews10k followers
November 16, 2017
Winner of both a Nebula and a Hugo, The Saturn Game tempted me by being a mix of both fantasy and sci-fi. I've had some success with Poul Anderson when younger. Alas, The Saturn Game did not connect; although written very well, it felt dated and failed to ignite my interest.

"There was no describing it, not really. You could speak of lower slopes and palisades above, to a mean height of perhaps a hundred meters, with spires towering farther still. You could speak of gracefully curved tiers going up those braes, of lacy parapets and fluted crags and arched openings to caves filled with wonders, of mysterious blues in the depths and greens where light streamed through translucencies, of gem-sparkle across whiteness where radiance and shadow wove mandalas--and none of it would convey anything more than Scobie's earlier, altogether inadequate comparison to the Grand Canyon."

Anderson, although not as well-known as his cohorts, was one of the greats of the sci-fi Golden Age. The premise here is that an exploration ship, followed more slowly by a colony ship, is nearing the end of its journey. The highly competent crew has needed distraction during eight years of space travel, particularly with television systems only allowed three hours of the day (funny commentary from 1981!). A group of people has found escape through a 'psycho-drama,' which sounds a great deal like a more verbal, less board oriented, Dungeons and Dragons. When the crew at last approaches Saturn's glacier-covered moon, they begin to have a hard time separating reality from fantasy.

Narratively, it's third person omniscient, with each section beginning with a pseudo-lecture about the mental hazards of prolonged travel. I don't know if Anderson was the first to use the device, but it has been replicated many times since. When three of the crew members slip into fantasy, the text shifts to italics, and as they become more confused about their reality, the shift is more and more frequent.

"'I stay far aloft,' Kendrick says. 'Save he use a scrying stone, the Elf King will not be aware this beast has a rider. From here I'll spy out city and castle.' And then--? He knows not. He knows simply that he must set her free or die in the quest. How long will it take him, how many more nights will she lie in the King's embrace?

'I thought you were supposed to spy out Iapetus,' Mark Danzig interrupted.

His dry tone startled the three others into alertness. Jean Broberg flushed with embarrassment, Colin Scobie with irritation; Luis Garcilaso shrugged, grinned, and turned his gaze to the pilot console before which he sat harnessed. For a moment silence filled the cabin, and shadows, and radiance from the universe.""

Between the vivid description of the snows and scientific discussion of the strata, there's meaty imagery. However, the pedestrian nature of the fantasy--essentially a knight, a sorcerer, and a noble lady, the ol'Camelot type trope--just lacks interest. The fantasy lacks the insidiousness of Gilman's The Yellow Wallpaper, making it hard to immerse myself along with the crew. What I mostly felt was annoyance by their foolishness as they explore the ice equivalent of the Grand Canyon, and at their companion's relentless nagging as he waits on the ship. The psychology of it didn't fit for me, that after eight years together, the interactions would fall out the way they did.

It isn't a bad story, or ill-done by any means. It just didn't strike that chord for me.
Profile Image for Tadiana ✩Night Owl☽.
1,880 reviews23.3k followers
August 26, 2015
Revised review, first published at www.fantasyliterature.com:

Poul Anderson’s “The Saturn Game,” published in 1981, is a pre-Internet era exploration of role-playing games and their effect on the human psyche, which won the 1981 Nebula and the 1982 Hugo awards for best novella.

On an eight-year long voyage to Saturn, one of the more popular ways for the crew and colonists to pass time is becoming involved in psychodramas, a verbal-type role-playing game. But when a team of four people from the spaceship lands their smaller craft on Iapetus, one of Saturn’s moons, to explore the terrain, the terrain reminds three of them so strongly of the Tolkien-esque fantasy that they have spent countless hours creating and imagining, that it begins to affect their judgment and discernment. Bad decisions start to cascade as fantasy impinges on their exploratory mission on Iapetus. The fourth team member warns them:
"You played the game, year after year, until at last the game started playing you. That's what's going on this minute, no matter how you rationalize your motives."
The psychodrama game is a little old-fashioned for a SF work, reflective of the early 80’s origin of the story. Rather than being an online multi-player game or even a LARP (live action role playing) type of game, “psychodrama" seems to consist mostly of people sitting around and verbally interacting to create a fantasy story. In real life, people can spend inordinate amounts of time and money on role-playing games, both online and the live-action type, and sometimes the time they spend on these games interferes with their real lives. But this novella ups the ante: What if the players are intelligent, imaginative scientists and colonists, stuck on a spaceship for several years, with little else to occupy their attention but a mental game, in which they play exciting heroes, wizards and adventurers battling elves, giants and dragons? And what if Iapetus has amazing, eldritch landscapes, with gorgeous ice formations that remind them of the magical kingdoms of their imagination?

description

When does fantasy start to become confused with reality?

Poul Anderson cleverly weaves the characters’ fantasy world into reality by using italics to show when their imaginations have taken over and they are speaking or thinking as their fantasy personas.
Above the highest ledge reared a cliff too sheer to scale, Iapetan gravity or no, the fortress wall. However, from orbit the crew had spied a gouge in the vicinity, forming a pass, doubtless plowed by a small meteorite in the war between the gods and the magicians, when stones chanted down from the sky wrought havoc so accursed that none dared afterward rebuild. That was an eerie climb, hemmed in by heights which glimmered in the blue twilight they cast, heaven narrowed to a belt between them where stars seemed to blaze doubly brilliant.
There are four chapters in “The Saturn Game,” each beginning with a quote from an imaginary scholarly dissertation written after the events of this story. These quasi-scholarly quotes add an additional layer of depth to the story, as humanity tries to figure out how things went wrong on Iapetus and what should be done to prevent it from reoccurring.

Poul Anderson has created an intriguing mix of the characters' internal and external realities, when fantasy and reality start to blur. “The Saturn Game” feels somewhat old-fashioned after almost thirty-five years, but the questions it poses still resonate.

I tried reading this a few years ago and bogged down and quit halfway through, but reading Lyn's review the other day prompted me to give this one another shot, and I'm glad I did.

Available to read online here.
Profile Image for Lyn.
2,009 reviews17.6k followers
August 16, 2015
Led Zeppelin was one of my favorite bands growing up. Beyond the swaggering stage presence, and beneath the heavy, vibrant power of the music was the awe-inspiring talent of the group, the virtuosity of the band members. The evil sorcery of Jimmy Page, the truculent roar of John Bonham, the golden god vocals of Robert Plant, and the understated, Apollonian cool of John Paul Jones – all combined to present a spellbinding counter-culture mysticism that hinted at something primitive and atavistic. What compelled, what in fact hypnotized, a generation was the ease, the seemingly effortlessness of their musical force.

They were great and they made it look easy.

Poul Anderson was great and he made it look easy.

The Saturn Game, published in 1981, and winner of the Hugo and Nebula Awards for Best Novella was a demonstration of virtuosity. Here is a Grandmaster of Science Fiction and Fantasy giving a lesson on how it’s done.

Anderson tells a story about fantasy within a science fiction setting, about the depths and zeniths of human imagination and psychology. Reminiscent of the best of Frank Herbert, this is a compact, terse statement that defines the genre and takes it to another level. If Ray Bradbury was the master of the sci-fi/fantasy short story, then Anderson was its master of short novels / novellas. This delivers a lot of vision in a small package, fewer than 200 pages, representative of his best work. Also suggestive of Jack London’s short story To Build A Fire modern readers who enjoyed the award winning film Gravity would enjoying reading The Saturn Game.

It is amazing to think that he wrote this decades before the Internet became a household feature, a generation before kids would play inside rather than outside.

He was well ahead of his time and this shows it, a very, very good read.

description
Profile Image for Bill.
414 reviews105 followers
May 5, 2016
Hard SF novella about survival on Iapetus by the 1st humans to explore it's nature. Also a discussion of psychodrama (play, D&D, RPG, Cosplay, LARPing...).

7 of 10 stars
Profile Image for Chris.
306 reviews
July 25, 2023
I can sum up the plot as, "What if D&D killed astronauts"
Profile Image for Jan vanTilburg.
336 reviews5 followers
October 23, 2021
”what did any natural wonder mean unless a conscious mind was there to know it?”
That is how it started when they saw that phantastical beautiful fairy lunar ice-scape, a little bit too reminiscent of their fantasy play. It draws them in too far.
On the way to Saturn they played these ‘psychodramas’, role plays, out of boredom during the long trip. Some got involved too much it seems.

A fun short story of how an expedition to a Saturn moon went wrong. A quick and easy read.

I did not care for the phantasy interludes. Besides seemingly being the cause for disaster I thought them silly. The actual reality was gripping and I liked that part.
The story of their rescue efforts where phantasy and reality struggle for dominance is still a great one though.
David G. Hartwell says it like this in his introduction: “There are many moments throughout the story when we feel, with the characters, that fantasy will get us through the worst moments, [..but..] that it does not, though often we want it to, and that SF triumphs over fantasy.”
Profile Image for Dan.
745 reviews10 followers
November 10, 2024
The Chaos ended those activities. Everybody knows about their revival in recent times--for healthier reasons, one hopes. By projecting three-dimensional scenes and appropriate sounds from a data bank--or, better yet, by having a computer produce them to order--players gained a sense of reality that intensified their mental and emotional commitment. Yet in those games that went on for episode after episode, year after real-time year, whenever two or more members of a group could get together to play, they found themselves less and less dependent on such appurtenances. It seemed that, through practice, they had regained the vivid imaginations of their childhoods, and could make anything, or airy nothing itself, into the objects and the worlds they desired.

Notice in the passage above Poul Anderson weaves in allusions to "The Prayer of St. Chrysostom" as well as The Tempest while composing this SF novella about the perils of confusing the boundaries of fantasy and reality. He's a good writer telling an old-fashioned SF yarn wherein a group of space explorers to Saturn's moon Iapetus spend too much of their time role-playing a fantasy game involving castles, princesses, ogres, knights, etc. When fixation on their fantasy selves undermines good sense, the novella switches to the difficulties of rescuing our intrepid LARPers despite seemingly insurmountable obstacles.

The resulting story is well-written, provocative, and entertaining. Granted, we have to accept the author's contention that trained space explorers would become distracted enough while exploring a hostile surface to fall into such a predicament. And, I admit, it's a lot of credulity to suspend in order for the story to work. Be aware, there's a creakiness to this novella, a bit of stale characterization and SF-tropes rolled out for another spin around the galaxy. But the heart of this novella is engaging and compelling. Still, I enjoyed Anderson's exploration of the value and perils of fantasy in our world.

This novella is certainly worth a quick read.
Profile Image for Nicholas Whyte.
5,346 reviews210 followers
October 6, 2021
https://nwhyte.livejournal.com/3776692.html

Frankly, it's not very good. It's a story of astronauts exploring Iapetus, Saturn's third largest moon, while at the same time engaging in a complex fantasy role-playing game in which two of them who are not married in real life are married in the game. I was unable to suspend my disbelief that this activity, with its inevitable potential for fatal distraction, would be permitted, let alone encouraged, by the management of any space mission; and on top of that, the modalities of the space mission seemed pretty implausible in places. Also the characters themselves are rather cardboardy. I guess voters of 1981 were interested in D&D, which was then approaching its peak (certainly that was the time that I was playing it most myself), and Anderson of course was always a popular figure among fandom. But this is one of the less robust winners of both awards. Good stuff has been and will be written about games in an sfnal context, but this ain't it.
Profile Image for Mladoria.
1,167 reviews18 followers
February 4, 2020
Connaissant cet auteur de nom, j'étais curieuse de découvrir sa plume lorsque cette nouvelle primée a été proposée en lecture commune sur le forum des Trolls.
J'ai trouvé l'univers très immersif d'emblée, on se retrouve de suite dans l'espace sur la surface de cet astre désolé face à l'immensité lointaine.
Pour ce qui est du rythme c'est assez contemplatif et dans le même temps angoissant car les personnages oscillent entre la fiction du jeu de rôle et la réalité dangereuse de leur expédition.
Le personnage de Danzig, spectateur à la fois de l'expédition et du jeu de rôle, observe impuissant ses coéquipiers se fondre dans ces identités d'emprunt mais sans capacités magiques, ce qui les met en difficulté.
Une nouvelle très intéressante par les thèmes abordés : la mise en abyme de l'isolement spatial dans celui de joueurs. Une vision qui résonne avec certaines addictions actuelles. Une chouette découverte de cet auteur dont je lirai d'autres oeuvres.
Profile Image for Alex Bergonzini.
508 reviews47 followers
July 29, 2017
Ciencia ficción y fantasía, mezclados en la realidad para albergar unos resultados que desde el principio tal como te presentan la historia, ya sabes cual será el desenlace. Un juego de rol que puede ser terapéutico, puede convertirse en una obsesión, como cualquier adicción.

Un concepto básico de la productividad, cada tarea en su momento, ya que si se mezclan el resultado se alargará y seguramente será negativo. Eso justamente ocurre en el libro, cuando la ficción supera la realidad y te hunde.

Los escenarios que pinta Poul son maravillosos y te sientes atrapado con sus personajes, pero no acabo de entender la falta de tecnología que es capaz de llevar al hombre al espacio, pero que resulta inútil en los pequeños detalles.
Profile Image for Timothy.
826 reviews41 followers
September 23, 2022
Though the concept, with its melding of sf and fantasy, has imaginative potential, and Anderson is one of the better wordsmiths of the era, this novella ultimately suffers from the all too common fatal flaw of needing all of its action and suspense provided by the ostensibly intelligent cream of the crop space explorer characters doing implausibly stupid spur of the moment life-endangering actions. That they perform their idiocies because of the undue influence of an addiction to a Dungeons and Dragons role playing game only adds to the implausible. Speaking of implausible, sf voters back in the day made this one of the few novellas to garner both the Nebula and Hugo awards - evidently they must have been under undue influence from Dungeons and Dragons addictions as well.
237 reviews3 followers
June 23, 2025
Kolejny zeszyt Iskier z Andersonem, i kolejna czytelnicza porażka. Facet usłyszał kiedyś o grach RPG i uznał, że to forma psychozy, po czym szybciutko sklecił opowiadanie sf, w którym niejako mimochodem "udowodnił", że takie gry są szkodliwe i rzucają się na mózg, beznadziejnie mieszając amatorom gier (tu: astronautom eksplorującym lodową czapę na Iapetusie) rzeczywistość z fikcją, co naturalnie kończy się tragicznie. Po czym dostał za ten tekst Hugo i Nebulę. No ręce opadają...

Obrazu rozpaczy dopełniają toporne, chwilami praktycznie grafomańskie dialogi oraz ilustracyjne bohomazy, przy czym te ostatnie są już czysto polskim wkładem. Przykro mi, ale chyba więcej już po Andersona nie sięgnę. Nie warto tracić nerwów.
149 reviews
August 7, 2023
This a very good story that puts an interesting spin on some recurring elements in Poul Anderson's work. I enjoyed the exploration of the psychological effects of long-term isolation in space, in this case manifesting in the characters' conflation of reality with their long-running fantasy game similar to D&D.
Profile Image for Jamie.
1,437 reviews221 followers
April 26, 2018
1982 Hugo award winner for best novella from Grandmaster Poul Anderson. Fascinating concept - a deep space exploration crew overcome with hallucinations from long term use of their group virtual gaming environment while exploring one of the moons of Saturn, but I found the execution choppy and the characters two dimensional.
2 reviews
April 11, 2020
Boring story about astronauts allowing a mental fantasy game to interfere with a mission.
Profile Image for Kate.
643 reviews1 follower
November 10, 2022
Prosta i dość przewidywalna opowieść.
Profile Image for Kamil Muzyka.
14 reviews6 followers
December 19, 2018
An great RPG-like adventure on a Peter Vajk style space ship (actually an O'Neill Colony with space sails). It has some nice tropes and technical aspects, and is a very good old sci-fi. However, it might be viewed differently by present-day readers and some modern RPG/LARP spindoctors.
Profile Image for C.
191 reviews
May 10, 2023
This a very good story that puts an interesting spin on some recurring elements in Poul Anderson's work. I enjoyed the exploration of the psychological effects of long-term isolation in space, in this case manifesting in the characters' conflation of reality with their long-running fantasy game similar to D&D.
Profile Image for Nate Thern.
68 reviews
Want to read
May 28, 2020
Not actually a review: this information doesn't fit in my private notes
Technic Civilization stories chronology
Internal chronology Title, date of publication and description Collections
ca. 2055 The Saturn Game VRM
2150 Wings of Victory EBS, VRM
24th C The Problem of Pain EBS, VRM
2416 Margin of Profit EBS, VRM
2416 How to be Ethnic in One Easy Lesson EBS, VRM
2423 The Three-Cornered Wheel TT, VRM
2420’s A Sun Invisible TT, VRM
2420’s The Season of Forgiveness EBS, VRM
2420’s The Man Who Counts EBS, VRM
2420’s Esau (as Birthright (1970)) (novelette) [van Rijn] EBS, VRM
2420’s Hiding Place (1961) (short story) [van Rijn] TS, BPA, VRM
The Van Rijn Method (2008) (Technic Civilization Saga 1) aka VRM
2430’s Territory (1963) (short story) [van Rijn] TS, DF
2430’s The Trouble Twisters (as Trader Team (1965)) (novella) [Falkayn] TT, DF
The Trouble Twisters (1966) aka TT
2430’s Day of Burning (as Supernova (1967)) (novella) [Falkayn] BB, MWPA, EBS, DF
2430’s The Master Key (1964) (short story) [van Rijn] TS, DF
Trader to the Stars (1964) aka TS
2430’s Satan’s World (1968) (novel) [van Rijn and Falkayn] DF
2430’s A Little Knowledge (1971) (short story) EBS, GL, DF
2446 Lodestar (1973) (short story) [van Rijn and Falkayn] EBS, DF
David Falkayn: Star Trader (2009) ( Technic Civilization Saga 2) aka DF
2456 Mirkheim (1977) (novel) [van Rijn and Falkayn] RTE
26th C Wingless (aka Wingless on Avalon) (1973) (short story) [Falkayn’s grandson] EBS, RTE
26th C Rescue on Avalon (1973) (short story) EBS, RTE
ca. 2700 The Star Plunderer (1952) (short story) LN, RTE
28th C Sargasso of Lost Starships (1952) (short story) RTE
29th C The People of the Wind (1973) (novel) RTE
Rise of the Terran Empire (2009) (Technic Civilization Saga 3) aka RTE
Earth Book of Stormgate (1978) aka EBS
3019 Ensign Flandry (1966) (from shorter version 1966) (novel) [Flandry] YF
3021 A Circus of Hells (1970) (novel) (incorporates The White King’s War (1969) (novella)) [Flandry] YF
3025 The Rebel Worlds (1969) (novel) (also published as Commander Flandry (1978)) [Flandry] YF
Young Flandry (2010) (Technic Civilization Saga 4) aka YF
3027 Outpost of Empire (1967) (short story) [not Flandry] LN, CF
3028 The Day of Their Return (1973) (novel) [Aycharaych but not Flandry] CF
3032 Tiger by the Tail (1951) (short story) [Flandry] ATE, CF
3033 Honorable Enemies (1951) (short story) [Flandry] ATE, CF
3035 The Game of Glory (1958) (short story) [Flandry] FT, CF
3037 A Message in Secret (as Mayday Orbit (1961)) (novel) from shorter version, A Message in Secret (1959) (short story)) [Flandry] FT, CF
Captain Flandry: Defender of the Terran Empire (2010) (Technic Civilization Saga 5) aka CF
3038 The Plague of Masters (as Earthman, Go Home!(1961)) (novella) from A Plague of Masters (1960-1961) [Flandry] FT, SDF
Flandry of Terra (1965) aka FT
3040 Hunters of the Sky Cave (as We Claim These Stars! (1959) (novel)) from a shorter version, A Handful of Stars (1959) (short story) [Flandry and Aycharaych] ATE, SDF
3042 The Warriors from Nowhere (as The Ambassadors of Flesh (1954)) (short story) ATE, SDF
Agent of the Terran Empire (1965) aka ATE
3047 A Knight of Ghosts and Shadows (1974) (novel) (also published as Knight Flandry (1980)) [Flandry] SDF
Sir Dominic Flandry: The Last Knight of Terra (2010) (Technic Civilization Saga 6) aka SDF
3061 A Stone in Heaven (1979) (novel) [Flandry] FL
3064 The Game of Empire (1985) (novel) [Flandry] FL
3600 A Tragedy of Errors (1968) (short story) NFOS, LN, FL
3900 The Night Face (1973) (as Let the Spacemen Beware! (1963) (novel) from shorter version, A Twelvemonth and a Day (1960) (short story) NFOS, FL
4000 The Sharing of Flesh (1968) (short story) NFOS, FL
7100 Starfog (1967) (short story) NFOS, LN, FL
The Long Night (1983) aka LN
Flandry’s Legacy (2011) (Technic Civilization Saga 7) aka FL
This entire review has been hidden because of spoilers.
Profile Image for Jesús.
115 reviews10 followers
October 31, 2013
"El que mucho abarca poco aprieta" es una buena frase armada para este caso, esa mezcla de Ciencia Ficción y Fantasía no se lleva bien en este libro. Lo dejé a la mitad y eso que le puse ganas para poder terminarlo.

Bender's Game de Futurama supera ampliamente la idea de personas que se meten en el personaje de rol :P
Profile Image for Allen.
1 review
July 30, 2012
It's really a fantasy story with in a SF wrapper. I'm not into fantasy, so I gave up after about 20 pages. Life's too short.
62 reviews
September 7, 2010
Voyage to Saturn's moon mixed with role playing of astronauts.
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