The Knights of Bretonnia are defined by skill, bravery and honour as they fight against evil. Having fought to defend his homeland, Calard takes the vow of the Questing Knight to seek out the forces of Chaos and destroy them. However he must face an array of deadly foes that will not olny test his mettle in battle, but also the strenght of his vows to the Lady
Anthony Reynolds was a Games Developer and manager at Games Workshop in the UK. Since then he's written freelance for a number of companies, including Black Library Publishing, Mantic Games, THQ, Bandai-Namco, Behaviour Interactive, and River Horse Games. He currently lives in California.
Librarian note: There is more than one author in the Goodreads database with this name.
Haunted Mousillon. Cursed Mousillon. I've heard those names a lot, but now I have seen why. Calard's strength and faith are more formidable than ever, but he will need them both and more.
Another solid outing with a devious and deadly foe, and we learn what became of Garamont and Calard's family and loved ones since he embarked on the quest for the Grail six years ago and across half a world. None of it is good, and Calard continues to see the terrible price of service to his goddess - it will demand that he continue reckon with his past sins and regrets, and the cost is high indeed.
There are far worse things to lose your family to than death.
We follow Calard and Chlod on the quest for vengeance, in an inhospitable land. The quest itself was fun to follow, with interesting characters along the way. However the ending left a little wanting, the build up in the last few pages felt like it could of amounted to a much greater ending.
Average in the beginning, with generic plot and workmanlike prose, it improved for a while (the place descriptions are pretty neat), only to devolve into borderline illiterate climax. Not an impressive introduction, I must say.