Pathfinder’s most-popular campaign ever returns in this massive new deluxe limited-edition hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
This hardcover edition of the Kingmaker Adventure Path • Collectible limited edition faux leather cover! • All six chapters of the long out of print and in high demand original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game! • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. • Eleven new alchemical items and spells to discover. • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Pathfinder's Kingmaker Adventure Path is a monumental campaign that stands out as one of the most ambitious I've ever encountered. From the very first chapter, it's clear that this isn't just another adventure—it's an epic saga filled with high stakes and endless possibilities.
What I Loved:
Open World Exploration: Kingmaker excels in offering a sandbox experience where players can genuinely chart their course. The freedom to explore the Stolen Lands at their own pace is refreshing and adds an exhilarating sense of adventure.
Engaging Story: The narrative is gripping and layered with intrigue, political maneuvering, and compelling character arcs. I am particularly excited to run this for my players and watch them engage with the plot. I feel that anything that happens in Westeros can happen here.
Fully Fleshed-Out NPCs: The NPCs are richly developed, each with its own backstory, motives, and personality. This depth adds a lot of flavour and immersion to the campaign.
Kingdom Building: Establishing and managing a kingdom is a unique aspect that adds an extra layer of strategic depth to the game.
Mechanics and Gameplay: The kingdom management rules, while a fantastic concept, might need some tweaking to run smoothly. Thankfully, plenty of homebrew content is available to tailor the system to your group's needs.
Comparison to Other Adventure Paths: Not only is Kingmaker the most ambitious and expansive campaign I've seen, but it also offers a great deal of flexibility for homebrew content. Its non-linear nature means you can truly make this adventure your own. I'm already adding encounters, NPCs, kingdom events, etc.
Who Should Play This: This adventure path is perfect for experienced players who enjoy a rich, immersive world and are willing to invest themselves in a long-term campaign. Its complexity and depth make it ideal for those looking to experience the pinnacle of tabletop role-playing.
Kingmaker offers a perfect blend of narrative depth, strategic gameplay, and open-world exploration. It's a must-play for any Pathfinder enthusiast.
Thoroughly enjoyed reading this adventure module and my players have been enjoying the first bits they’ve played so far.
One thing I enjoy about the way this adventure is set up is that it takes the form of many smaller adventures strung together instead of one huge overarching story. This makes each adventure more digestible for the players as well as for me as a gm.
Some of the adventures in this book are more compelling than others. The river kingdom war and the attempt by Nyrissa to claim the kingdom stand out as highlights, while the lantern king seems like an afterthought.
Overall, one of the better pre-written adventures I’ve read. Highly recommend it.