Computing is mere decades young, a set of technologies we have scarcely begun to develop. It's already been quite a ride. Imagine every gadget around you becoming ever faster, cheaper, tinier, more interconnected, more intelligent ... especially more intelligent.
The stories in Creative Destruction explore what we could face in the next half century or artificial intelligence, malicious software to makes
us nostalgic for mere viruses, ever-more-perfect virtual reality, direct neural interfaces to computers, ubiquitous networks, and more.
The Internet? That was nothing.
Author's Notes
Creative Destruction collects eight of my computer-themed shorter works, ranging from a few pages to a short novel. The introduction is by Stanley Schmidt, long-time editor of Analog Science Fiction and Fact.
The title story originally appeared in Analog in 2001. That novelette later appeared in Year's Best SF 7 and ran as a serial in the daily newspaper of Telecom World 2003.
I'm a physicist and computer scientist (among other things). After thirty years in industry, working at every level from individual technical contributor to senior vice president, I now write full-time. Mostly I write science fiction and techno-thrillers, now and again throwing in a straight science or technology article.