Saving the world is no child’s play in this dark and chilling mecha manga series.
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the game, all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact.
Saving the world is hard. Saving yourself is even harder.
Giant robots are invading Earth and fifteen teenagers must figure out a way to stop them. The key to mankind's survival is a towering mecha known as Zearth, but the iron giant's power is not infinite. It gets its strength from the power of life supplied by each teenage pilot. That's a deadly price to pay for someone not yet in high school.
I liked the first book okay. It was crazy weird and seemed to have a lot of potential. Then all of a sudden it got really dark and incredibly sad. So far each book seems to be focusing on two characters at a time in order of being 'called'.
Little pieces of the mystery of the 'game' are being revealed and nothing is good news. Each kid has a story and these stories are not of the happy ending variety. I was planning on moving onto the next book in the Chew series, but I think I'm going to have to finish up this one first. I have some theories about the monsters they're fighting and I want to see if I'm right!
The kids involved in "piloting" the giant mechanical weapon now know the price they pay for their participation - death. In this volume, we get to know a couple more of the kids and how they approach being "called" to lead the charge even with the knowledge that they won't survive. The first volume set up the world and introduced us to the group and, as such, it did not have the gravity and pathos that mark this volume. It's not cheerful or even all that action-packed, but this deadly twist on the mecha genre turned this series from average to downright compelling.
This one is a pretty depressing manga to be exact. At first it started as a silly game but when the real stakes are revealed, it becomes a blood fest. What psychological effect does it have on individuals when they come to know that they are destined to be doomed regardless of whatever action they may take. The overflowing despair mixed up with their own messed up life makes for a disastrous fate.
The storyline continues to be compelling. Really enjoyed both storylines in this volume, the one of the girl who is more admirable than any of the others, yet is treated poorly by everyone because of her mother's profession, and the boy who does everything he can to protect his younger brother and sisters. Good.
The premise - a group of kids are tricked into playing a game where they'll be pilots of a mega robot to protect the earth - so far seems to be a thin excuse to present brief, sharp character portraits of the different children and their circumstances as it becomes each one's turn to pilot. Those stories are more interesting than the battles.
This volume starts to have some major differences from the anime, and it may be that some of the issues or scenes weren't appropriate for broadcast TV, and so were cut out of the anime. It's definitely something you'll want to read if you liked the anime.
Very inappropriate storylines about sex with minors marred this volume. Go ahead and argue that nothing was shown. It was still icky. One star. I'm done with the series.