I typically enjoy books which are a collection of essays on similar topics. However, when the collection of essays is by the same author, the benefit of a collection of essays (the differing viewpoints from different authors) is nearly entirely lost. Each of the essays in Good Video Games and Good Learning is written by James Paul Gee which leads to each of the essays being very similar to the last one. He collected all of his essays on this one topic and put them together in one book. However, there in lies the problem, they are all eerily similar in content. I read about the same 15 facets of a passionate affinity space in at least five of the chapters. There was hardly a need for this book to be made because each essay offered the same general insight with only minor differences. I do not mean to disparage what James Gee wrote about, because he did have good insights into how video games can be excellent tools for learning.
In particular, his pointing out of how many students will each gladly pick up a video game and take the effort to learn the methods, controls, and characters of this new universe in the video game, yet resist learning in school. Therefore, students are not against learning, however it is something in how information is being presented to them in school that causes them to resist learning within the classroom. Because video games (and there are other examples) show us that there are circumstances where individuals will go all out in effort to learn. Another good point of his is that to use video games for learning we shouldn't focus on how video games should teach the students, but how video games can assess the students. Also his 15 facets of passionate affinity spaces (despite reading them so many times!) and how they relate to a school environment offered some intriguing insights into what makes a person desire to learn and ideas of how we can achieve that in the classroom.
However, all in all I would not recommend this book. Rather you should read a couple of his individual essays and you will get a good grasp on Gee's message. In particular, I would recommend "Nurturing Affinity Spaces and Game-Based Learning" which he co-authored with Elisabeth Hayes. It is also difficult to understand some of his points because his writing is full of his own personalized jargon. Nearly every important term he uses is a term that he defines to fit what he wants it to, which is alright. However, he does it for so many terms and concepts that you begin to feel that the message he is conveying is only applicable to a very specific setting and universe where everyone is on the same page.