The vampiric lords of the Long Night claim supremacy over medieval Europe - and yet they keep to their castles and cathedrals, worriedly watching the forests between. For great wolves hunt the wild places and pace the roads, and howls of anger echo across the moors. By day they walk as humans - and when the moon rises, their hunt begins. They are the werewolves fo the Dark Ages.
Rage Across the Long Night?
Werewolf: The Dark Ages is a supplement allowing Werewolf: The Apocalypse players to explore the medieval World of Darkness from the Garou's point of view. This book contains just about anything you could want for adapting werewolves to the Dark Ages setting, from information on the tribes of the time to guidelines for crossing over with Vampire: The Dark Ages. Whether you want to try a completely different spin on medieval horror fantasy, recreate the deeds of your modern-dayGarou's ancestors, or even give the Lupines in your Vampire: The Dark Ages game some real teeth, this is the book for you.
Basic Premise: The Werewolf RPG, but set in the Middle Ages.
A fun idea- setting the game in such a completely different setting. The book is filled with stories and flavor to get a group on board with a setting that may be completely unfamiliar to them. Actual medieval Europe is a difficult setting for role-play, especially when dealing with accuracy vs. fun. As a medievalist, it's hard sometimes to remove my authenticity hat when dealing with things like this. Fun idea, but I never had a game go further than a single session as either a player or ST.