Take up your controller--time is running out as a new kind of game becomes more and more addictive It's the year 2050. In a city with ziprams that screech across the horizon and hyperboards that zoom through the air, three teenagers--Zeb, Willis, and Arizona--are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It is a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee. When Zeb disappears, as Willis and Arizona search for him until they can no longer tell fact from fiction, whether they're in the real world or in a game.
The setting was interesting. The plot hasn't half bad. The main issues that I had were the characters (I don't like Zeb, sorry) and the fact that apostrophes were used in place of quotation marks. (I read the ebook version so I don't know if this carries over to the paperbacks.) I honestly almost put it down when I saw the dialogue formatting, except I had two even worse options to pick from and I was bored and wanted answers. Answers to questions that really could have been answered better. There's not really much of an explanation about Grimble, for example, or what exactly Fast is. Which was incredibly disappointing.