This volume collecting issues #71-80 of the original Larry Hama Marvel series picks up with Wild Bill, Crazy Legs, and a handful of Dreadnoks trying to make their way out of Sierra Gordo after crash landing their getaway plane in the jungle. I always enjoyed the stories where the good guys and bad guys were stuck in a situation where they have to work together, because I feel like you get to see different sides of their characters.
From there we get an issue introducing the Star Viper, a new soldier with hyper-reflexes created by Dr. Mindbender, who pilots the Stiletto jet. The Star Viper infiltrates the GI JOE headquarters to steal a high-tech piece of surveillance equipment. Meanwhile, tensions on Cobra Island are building between Serpentor and the returned Cobra Commander, who is actually a Crimson Guard imposter who shot the real CC in the back two volumes ago.
A small team of Joes are sent to Cobra Island to retrieve the stolen equipment, and they happen to find themselves arriving just in time for the budding Cobra Civil War, which was one of the more memorable stories from the original run. Cobra Commander has Baroness, Zartan, and the Dreadnoks on his side while Serpentor commands Dr. Mindbender, Tomax and Xamot and their Crimson Guards, and all of Mindbender's BAT androids. Serpentor convinces the US government to back him against Cobra Commander, so the GI JOE team is sent in to fight alongside one half of Cobra against the other half. Eventually Destro shows up with his Iron Grenadiers to create a third faction adding to the chaos. This was an entertaining story that decided the ruler of Cobra Island once and for all.
Then we get a couple issues where Hawk and General Hollingsworth are set up to take the fall for how the operation on Cobra Island went, resulting in the entire JOE team being locked up, save for Roadblock and a few other stragglers who have to come together to save the team. There are a few fun callbacks to the very first issue of the series here. The volume ends with a standalone tale involving the Dreadnoks versus a small group of JOEs (it was fun seeing the two canine officers teaming up), followed by a battle between a small group of new JOE characters (about half of whom I remember) versus a team of Cobras fighting over a new island forming in the Gulf of Mexico due to all the faultline activity that created Cobra Island in the first place.
The Cobra Civil War story was quite entertaining, and it's adorable how the Dreadnoks' main vices are chocolate covered donuts and grape soda (this was a kids' book, after all). One of my favorite stories in the volume was the last one with the two small teams duking it out over control over a small piece of territory. It introduced the new JOEs in a much more satisfying way than had been done in the previous waves, with us getting a small team that are all introduced as part of a mission, and we get to focus on them a bit for an entire issue, instead of tossing them into the mix alongside dozens of other more familiar characters. Something about that issue made me recall the earlier issues where there weren't as many characters to keep track of, the focus was on the mission, and it was fun to see how both sides dealt with the challenges imposed by the environment and each other.
Also noteworthy is that I think this might be the only volume of the series that doesn't feature Snake-Eyes in a single issue. I do love Snake-Eyes (as does Hama, obviously), but it's nice to see some other characters get a chance to shine for a bit (like Wild Bill!). The art here is a mixed bag, with Ron Wagner's pencils being the most satisfying of the bunch. Marshall Rogers's art is a little too sloppy for my tastes, but thankfully he only did a couple of the issues contained here. This was a fun trip down memory lane I'm glad to have taken.
3.5 STARS