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Very Good in Wraps; 4to; Paperback; 160 pages; Color Illustrations; TSR, Inc; 1996; First Thus; Shelf wear and rubbing to wraps and spine; Minor soiling to for edge of text block; Creasing to several pages of text; Text unmarked but smells of smoke,

160 pages, Hardcover

First published December 31, 1996

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About the author

Monte Cook

211 books124 followers
The game designer
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, The Book of Vile Darkness, Monte Cook’s Arcana Evolved, Ptolus, Monte Cook's World of Darkness, and Dungeonaday.com. He was a longtime author of the Dungeoncraft column in Dungeon Magazine. In recent years, Monte has been recognized many times by game fans in the ENnies Awards, the Pen & Paper fan awards, the Nigel D. Findley Memorial Award, the Origins Awards, and more.

The author
A graduate of the 1999 Clarion West writer's workshop, Monte has published two novels, The Glass Prison and Of Aged Angels. Also, he has published the short stories "Born in Secrets" (in the magazine Amazing Stories), "The Rose Window" (in the anthology Realms of Mystery), and "A Narrowed Gaze" (in the anthology Realms of the Arcane). His stories have appeared in the Malhavoc Press anthologies Children of the Rune and The Dragons' Return, and his comic book writing can be found in the Ptolus: City by the Spire series from DBPro/Marvel. His fantasy fiction series, "Saga of the Blade," appeared in Game Trade Magazine from 2005–2006.

The geek
In his spare time, Monte runs games, plays with his dog, watches DVDs, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics.

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Displaying 1 - 3 of 3 reviews
Profile Image for Keith Davis.
1,101 reviews16 followers
February 21, 2017
During the Nineties the publishers of Dungeons & Dragons released a couple dozen campaign settings. These settings varied from fantasy versions of ancient China and the Aztecs to post-apocalyptic wastelands, but none of them was more interesting than Planescape. The Planescape setting used D&D's cosmology of astral and elemental planes as its background for adventuring.

As a young DM I could not imagine how you could set a campaign on the Elemental Plane of Fire or in the Abyss without all players dying instantly. The answer is of course magic. Magical protection against the elements, magical breathing, magical communication, magical transportation.

The Planewalker's Handbook is a player's handbook for the setting written in an informal style that makes use of the invented slang of the Planescape world. The most interesting part of the handbook for me was the Factions. 15 Factions vie for power within the Planescape world and each one is based on philosophical ideas. That are factions based on solipsism, nihilism, objectivism, and many others.

All the Planescape books are out of print as of this writing. I came across my copy at a used book store. Maybe Wizards of the Coast will bring it back updated or some day, but until then I can only recommend you seek out a copy online if you are interested in the history of role playing games or are intrigued by the possibility of using D&D's Manual of the Planes as a campaign setting.
Profile Image for Juho Pohjalainen.
Author 5 books350 followers
May 16, 2019
An essential supplement for Planescape games, and a pretty good one for even the rest - the new races, and the random tiefling characteristics, can make for a nice addition in any appropriately kitchen-sink fantasy setting (such as Forgotten Realms, or even personal favourite Wilderlands of High Fantasy).
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