Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. A Midnight Companion gives you the full story on all your favorite Nocturnals characters. Explore the backgrounds of heroes like Halloween Girl and the Gunwitch, secret societies like the Nation of the Bloodless and the Hideous League, spooky ne'er-do-wells Keera the Bat Queen and her wicked goblin servants, as well as the dreaded, other-dimensional demons known as the Crim. Delve into the haunted legacy of the secreted coastal town of Pacific City, its cursed surroundings, and the subterranean ruined city of the soul-stealing Skerrll. You'll also be introduced to "The Murder," a new group of spectral villains in a never-before-seen 16-page comic story. Want more? How about all the rules you need to run a Nocturnals campaign with the Mutants & Masterminds RPG? Play the Nocturnals themselves or create your own hybrid pulp tough-guys or spectral creatures of the night. Co-written by an award-winning team-up of Dan Brereton and game designer Chris Pramas, A Midnight Companion is perfect for game and comic fans alike.
I picked up Dan Brereton's Nocturals the other day because it had additional rules for Mutants & Masterminds in it. I knew it detailed out a supernatural-style setting, but I did not know much more about the book.
The book is definitely much more.
It is more than a role-playing supplement. The book is a guide to the world Dan Brereton uses for his comic books, the Nocturnals and Gunwitch. I delved into the book, and I was absorbed by the artwork, the details about the setting as well as the comic included in the book. I found myself wanting to know more about the Brereton's work. I bought Nocturnals: The Dark Forever from a local comic shop.
I know it sounds like the book does not have as much application to Mutants & Masterminds as one might think. Yeah, you have a number of pages on examples of "replacement Nocturnals" and some new feats. The stats of the comic characters and mooks are also supplied. However, there is more to the book than "how to play a Nocturnals game."
Several pages discuss the facets of the Nocturnals' setting and breaks it down to its key elements. It is rather interesting and helps enrich any gamemaster's sense of setting development. Additionally, variant settings are proposed, providing seeds that one may follow to their own ends.
The book does an excellent job in providing a view of the supernatural/occult genre of comic books. You have an in depth view of Brereton's work, but the view does not end there. I would recommend this book as a worthwhile supplement for Mutants & Masterminds as well as good material for an occult-style campaign. Finally, if you are a Nocturnals fan, it is a must have!