This graphic novel embodies the infinite dungeon crawl. It starts off by riffing on RPG-style dungeon games, but it soon reveals itself to be a meditation on meaning, meaninglessness, purpose, creation, and destruction.
The title is perfect for this book. The penultimate quest is always the quest currently undertaken because the ultimate quest never arrives. The characters set themselves to work, just as we readers set ourselves to work daily, and we toil toward an endless series of tasks. There is always work to be done, and goals that are set (like reaching the next level of the dungeon, or finishing off that tough boss, etc.) are merely excuses to pursue the goal that follows. And that goal is an excuse to move onto the next goal. And so on.
Drink up, lads and lasses, humans and humanoids, warriors and whelps, for there is another dungeon to explore.
Cracking open the surface, it is revealed that the world is but a veneer. What lies beneath is the struggle that follows every person, the quest for meaning and purpose.
We fought well, comrades, but it is time to fight again! Gather up your weapons, your supplies, your courage, and your strength. For tonight, we delve deeper into the depths of the dungeon!
It seems that the world forms around us. As we set one foot down toward a path of our choosing, everything conforms, all falls into place, and we move through as planned. Until the unexpected occurs. Until the monkeywrench jams into the gears. What then do we do? We try again. We reimagine. We choose a new path, a new journey, a new goal. Or we overcome. We press through and onward, for nothing can dislodge us from our destiny. In either case, though, are we not choosing for ourselves? Is it destiny then in one case but not in the other? What difference does it make?
This is a tale of purgatory. Fighting inner demons. Dining with inner demons. Running from inner demons. This is a tale of comradery and isolation. This is a tale of our interconnectedness and of our individuality. For a time, we may have companions, but no one can tell us what to do, why we are here, what we are trying to achieve. We may have adversaries, betrayers of our trust, lovers who leave, worlds that forsake, rebuke, and forgive us.
Turn the page to see what comes next. Turn the page again to see what was. Turn the page again to see what can be, what could have been, what will never come to pass. There is struggle here, poured out as ink, trapped within lines drawn by a thinking mind. A mind that, like God, creates. And so can it destroy. Creation and destruction, intellect and madness, focus and obsession, all bound together into a single essence that expresses everything and nothing at once.
Don't break. Never break. Sure, lose yourself once in a while, but come back. Never leave. Stay here. Stay together. Let us build something. And if we don't like it, we'll build again. And again. And again. Please stay.
The trouble is deciding what to make of this book. Is it deep? Is it shallow? Is it trying but not quite succeeding? Am I understanding its message correctly? Why do I feel so unsure? Why is there so much doubt? Am I to continue the story myself? Should I set my own pen to paper and draw the next chapter? The next chapters?
Are you understanding me, reader? Do you see what I mean? Because that's this whole fucking book. It jumps back and forth so fucking much, I'd forget what just happened or which character I was following, or where the fuck in time I was, or whether this was real or that was real or if any of it mattered to be real or not. I think what's here is admirable, I really do. I think the authors thought a lot about this, and I think they did their best to capture so many feelings in one story, but they lost hold of it a bit. The end result is something of a confusing mess. Fun, yes. Deep even, yes. But something suffers from the incoherence, from the grandiosity that doesn't buttress itself in a stable enough way. Given that this was released in parts, it may be that the idea evolved a bit from volume to volume such that it lost some level of internal consistency. Jeff Smith is mentioned at one point, and his Bone saga too changed dramatically as it went on. I don't think this meant to follow suit, but it seems to have anyway.
I liked it though. Overall, it is enjoyable, relatable, and fun. But it is too uneven. Too up its own ass sometimes. I think it was a novel concept, and I think they did pretty well realizing it on paper. I'd give it a soft recommendation because I imagine it's not up everyone's alley. It's already a pretty nerdy baseline with the dungeon crawling aspect alone, let alone all the philosophical navel gazing it devolves into. But I mostly liked it. So I give it three outta five. Fin.